village update(large pics)
Community Forums/Showcase/village update(large pics)
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just posting few more screnies of my village. Since I got blitz i mainly have just learned how to import media and setup basic stuff.I hope to learn some actual programming too soon. But for now I am just getting my art pipeline organised best as possible.I have quite few characters already done, including mr fly who likes maggots.I will,post some more WIP soon![]() ![]() ![]() |
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Erm... *giggle* They're nice shots... *giggle* (though the flowers still look awfully squished to me) But they distinctly remind me of someone... |
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are those phone booths? to me they dont look like htey fit well with the rest of the village. |
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I will be having nightmares for the next week about a pear shaped man chasing me through a quaint english village. |
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OI that fella is welcome in my world any time :) |
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wait till you see mr fly , who fires maggots at you hey mordun , hadn't seen that johnny lemonhead. RIF Raf , thought the phone boxes looked ok in the conext hmm, perhaps its just cause they are modern Pearman was actually a creation of my wifes for a valentines card project . She does childrens book illustration .( scary childrens book llustration) I made it in to a 3d project |
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the telelphone boxes look in context to me - just a little big. Show us mr fly! |
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Good stuff! Olde English phone boxes! What tools are you using? |
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btw - b3d format is about double the speed of md2 |
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Ye olde english phone boxes.!!yeah will try and make them a bit nicer soon, they look a bit unusual I suppose i am using 3dsmax for everything really. All the characters will be md2. I continue to have problems with b3d format. What my level really needs is proper lighthing with shadows, but that seems rather complex. hey dave, i played binman , it was good fun Here's mr fly. in the Mod version for UT he shoots out swarms of maggots at you. ![]() |
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just a quick question, how'd ya do the floor? is the path etc made up of tiles or what??? Looks very good though |
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he he, like Ye Olde AMD Yup, the whole level is done on a grid ,square tiles all round. lot of ps2 games are still done like this. Not that I am designing for ps2. i was just trying the technique out. I have some good scripts for max that let you uv tex the tiles easily( andy oakely's uv tools) |
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Man what have you been smoking, those are some wierd characters. Looks good though, a bit of texture shearing in some of the grass but nothing I'm sure you're not aware of. As for your b3d troubles, can you export to ASCII .x version 8? |
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I am exporting x for static geometry and its works 100% great. But for animated characters I am having probs. I can't get the anmation commands in blitz to work( works fine for md2) ie ;Walk sequence is 0-20 Animate player ,1,.7,0,20 But i if want to play only a portion of that eg Animate player ,1,.7,1,20 It still plays the whole sequence. I need this to work because MS3d adds a null keyframe at the start. Oh yeah ALG I don't take drugs I am just insane.( well so the little pixies keep telling me)) And those textures will get tidied up soon. |
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Hey, now then... that Mr Fly rocks! I love the fella. I want a hat like Mr Fly. Glad you liked Binman btw :) |
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The Animate command is a bit different from AminateMD2, you need to use ExtractAnimSeq first, like so: ExtractAnimSeq playermesh,1,30 ;sequence 0 - idle ExtractAnimSeq playermesh,31,60 ;sequence 1 - walking ExtractAnimSeq playermesh,61,90 ;sequence 2 - shooting Animate playermesh,mode,speed#,1,transition# ;walk Actually the reason I asked about .x is I have a .x 8 to .b3d converter but I've never tried it on anything other than Lightwave. |
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cool ALG, thank's for that.Can i try your x to b3d converter please? ravey,Mr fly was done about 2 years ago now, he needs a texture/model update really, bit more polish BTW ,This kind of work is not my normal stuff, I am a photorealist normally, but this is more fun binman was cool,apart fom being constantly run over he he. liked the models/textures too, nice turnips. |
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It only works with .x version 8+ text format, not binary, can you export to that from Max? |
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mm ,not sure, I am using that panda.x exporter, not sure if thats diretc x 7 or 8, but it has animation options and text/binary/binary compressed options too http://www.pandasoft.demon.co.uk/directxmax4.htm |
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OK looks like it does, e-mailing to you now. Could you let me know how you get on? One more thing, as far as I know DirectX version 8 doesn't support multitexturing so my tool is really more suited towards characters, it works with boned animation or non boned animation and all the usual stuff ie vertex colours, shininess,alpha etc. |