Radoll Physics: A Practical Example
Community Forums/Showcase/Radoll Physics: A Practical Example
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I've been working on my Ragdoll physics engine again (and ignoring my almost-complete shooter). I've been determined to find something useful to do with it that doesn't involve dragging around dead or unconsious bodies. On a whim I tried using it to control the limbs, cloth, and such on a walking model, and make them dangle or be moved in a way that looks natural. The results are much better than I had hoped! The code was put together inside of a day, so it's a little rough around the edges, but it shows great promise. As you play, keep in mind that there are NO pre-made motions applied to the model. Download here: Walk.zip ![]() On a side note, I texured the Jaguar model using Lee Page's Tattoo. |
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I like watching the boobies. |
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that is cool !!! did u make the model in milkshape ? |
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Nice demo. I'm not entirely convinced that her legs should be so dynamic, but the rest of her has a unique quality. |
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are you going to turn this into a game ? |
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This works AWESOME!!! She's cute :c) Cute booty on her, too ;c) Time for a cold shower... Is she free on Friday night? |
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yeah this is pretty good! nice work here Al! I would suggest you dont have everything dynamic though, for example the leg's look wrong when moving... |
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Impressive! I shall resist making another comment on her chestal area. I especially like the cloth effect, been after an effect like that myself. |
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VERY impressive! Real good work! John-Robin |
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Wow, that looks great!... I love the model to.. |
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Answers time.. The model itself was made in LightWave. There's obviously still some bits of it that need texturing (hair, wood, metal) but the actual body has a much better texture than I could have ever managed without a program like Tattoo. Once my shooter game is complete, my next game will very likely be more charachter-oriented and use the ragdoll engine (if I can get the bugs out and squeeze some more speed out of it.. it's still too slow for more than 1 detailed body at a time). It will probably be some sort of RPG. |
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This works AWESOME!!! She's cute :c) Cute booty on her, too ;c) Time for a cold shower... Is she free on Friday night? So lonely. |
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The model itself was made in LightWave. Well that explains why it is so... yummu? :) Great stuff! |
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Nice one! I think genexi will like this. |
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Do rigid body physics involve restrained verlets? Very nice demo, and a lovely model! |
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I don't think they're technically Verlets, but they're sort of similar. The main difference is that my BodyPoints track what angle they're at, which allows them to easily restrain angles. Another difference is that they have a simple hierarchical parent-child relationship with each other, instead of a cage made of springs like Verlets would have. |
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Get that system sped up to handle four characters on screen and say hello to "Extreme Cheetah Beach VolleyBall!" Seriously though, very nice! |
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restrained verlets I hadn't noticed she was particularly restrained.. :D |
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well done so far!! |
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Heh, sweet :) |
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Wow! Great work Al. IPete2. |
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Rob : Nice one! I think genexi will like this. Damn right.... Anyway, Tranz, its a Jaguar for one thing.....as for the physics itself, dunno if its me but her legs seem a little "stiff", like as if she were being hung by strings and moving around and all.... On another topic, I better get back to that Joan of Arc tut. so I can learn how to model anthro's myself in my modellin' proggy like you did there.... |
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I think her boobs are alive, look at them when shes not moving :S |
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Nice, the way the legs work look unfinished. The breast movement looks unrealistic. They stretch out. I think they should move more as a whole using the bra as the base for movement. Being able to climb the tower was nice btw. |