Truck
Community Forums/Showcase/Truck
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Hey, I just made a quick mesh on Wings 3D of a truck. Tell me what you think, I don't know how to add texture so if anyone knows then post it! This is my first mesh I have made and if anyone thinks anything is mising tell me. ![]() If the pic dosen't work then go to: *http://sticks.homestead.com/aboot.html* copy between the stars. -Thanks |
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wow very nice, and no the pic doesnt show. :) Needs colors! ^.^ |
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Looks good! Maybe you should not use Spheres in the Wheels, instead utilize Textures for that Part and save some dozen Tris. Trying something... ![]() Well this way the Image works here - not shure if it works for you too since my Browser suppresses the Referrer. |
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Mm, definitely strip out some polygons - forget about he spheres on the wheels, and all the ladder/light details on the body - better just to draw this stuff on. Likewise with the mudguards - no need to give them sides, it's wasted. And stuff like the exhaust pipe/axles have too many polygons around the circumference, too. The way it is now, it'll choke up too much graphics resources for no good reason. That's just a practical/performance consideration if you actually want to use this truck in a game. You need to keep the number of polygons down as low as possible. The model itself looks good - but I really don't think that's the proper way to attach truck axles to the chassis! |
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So in order to put it in a game I have to cut back on the polygons? Is that because it will get to slow and laggy? |
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Well, it will work, but you wanna have the absolute minimal amount of polys, but keeping a good level of detail. The ones suggested for removal wouldn't affect the quality of the model very much :o) |
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po, yes, always try to keep the Polycount low. Especially don't use Tris where they are not really required. It's a basic Law :) If you use lots of Tris, then please for something like round shapes of a Porsche or something :) The reason is: the less Tris you Truck uses, the more Trucks can be in the Game. Trucks and other things, of course. Have a look at Lithunwrap, Key posted a link in "other tools". Then try to draw the Ladder onto the Texture aso. Hint: in Lithunwrap> Select all, UV-Map:Box-Mode, then horizonticly Flip the left side of the Truck and lay it over the right side... Feel free to ask when something isn't clear with Lithunrap (happens sometimes :) ) |
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I think Lithunwrap can support everything accept Wings 3D, I don't think I can load a .wings file and that's what I made the truck on :( |
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I think Lithunwrap can support everything accept Wings 3D, I don't think I can load a .wings file and that's what I made the truck on :( |
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Wings shurely offers Export in OBJ or 3DS or something. And this Model does not include anything you cannot export and reimport in OBJ or 3DS Format. |
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Who is Anonymous guest? Thought that was scrapped? |
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My internet went all weird and when I put a post up it said 1 Po and 1 anonymous quest...... |