Who wants head?
Community Forums/Showcase/Who wants head?| 
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| Well since all you sick minded A holes are here ;).  Copy and paste the links for renders of a head ive modelled.  First try ever. *http://www26.brinkster.com/bed1/H1.jpg* *http://www26.brinkster.com/bed1/H2.jpg* *http://www26.brinkster.com/bed1/WH.jpg* | 
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| Yeah, looking pretty good! Just a few suggestions though. The eyes would look much, much more realistic if you modelled an eye socket into the mesh and used a seperate scaled sphere for the eyes. Right now the eyes look kind of like weird goggles, and he's got no eyelids or anything. I also think that the nose looks a little odd, try widening the mid-part of the node to him more of a 'bridge' and scale down the lower part of the node, as it looks far too wide. What are you modelling this in? | 
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| Damn it, had my pants down and everything... oh well time to put the cap back on the KY. :(. | 
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| rofl | 
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| Made it in milkshape.  What did ya mean about the eyesocket(The eye is actually a sphere in the pic)?  First try at making a head. | 
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|  Well since all you sick minded A holes are here  If wanting head is wrong, I don't want to be right. ;) | 
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| Hehe | 
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| Hehe | 
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| I want head! now dammit! Good job for a first try. The thing that is strikingly wrong, is that your eyes are too far apart. Apart from that defect, its all reasonably well put together! | 
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| wow nice head but wheres the head u promised | 
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| lol, none for you. | 
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| Hey, did a quick paintover to show you how I thought it should look:  Hope you don't mind, and I hope it illustrates what I think is wrong clearly enough. I'm not the best with anatomy, by the way. | 
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| See tutorials section for a head tutorial. | 
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| Yeah but it doesnt look very good. :)  And doesnt apply to milkshape users. | 
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|  the eyes are in the middle of the head, like so, not too high up. | 
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| Thanks guys, I'll think about all this and re-assess. | 
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| dev. simple fact is you need a good photo to work from. Before you put any detail in there, block out the main shapes, real low poly. I can't stress enough how good reference will improve your work |