Concept art - the model
Community Forums/Showcase/Concept art - the model
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so here is the model:![]() ![]() ![]() Verts: 1038 Poly : 2002 Skin : 512 x 512 Next step : animation ( wow,the hardest part ) bolo |
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Looks great! How did you texture the model? |
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The hands could do with a bit of work (thumbs maybe?), and there are quite a few polies on the head and shoulder that could be removed (around the curve(S) at the top - lots of small polygons), but the texture is pretty nice and the shape is good as well. I think with all the detail you have on the texture things might get lost at a distance, since there isn't much contrast between... anything and all the colours will blur together to make a greeny brown blob. |
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@Matt2222 : I've made the UV-Map in Ultimate Unwrap3D and all the painting stuff with Paint Shop Pro 5. @binary_Moon : Yes,you're right the hand needs some more details. I will also try to reduce some polys. Thanks for the comments . Bolo |
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the textured model looks SCARY !! - lol |
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maby a mouth to like how do he eat |
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I kinda find it funny how simple model's look flat-shaded in the perspective window, then look totally different when textured.......think you can give us another shot with some trilinear filterin on? :) |