Please test
Community Forums/Showcase/Please test
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This is a massive overdraw test (for testing fillrate) using 2000 big particles. With my radeon 9600pro I got little over 100fps. Would like to know how badly it crawls with for example GF2 cards. It would be great to hear some FPS. Thanks. www.kotiposti.net/naama/massive.zip Hold space to get real FPS reading. Source now available .... scroll down...... |
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Very nice! ~35Fps on a P3-733MHz with a GeForce2-GTS |
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~26fps. Specs below. Holding SPACE seemed to make no difference. |
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in case you care, on a radeon 9800 pro (inside an athlon 3000+) is runs between 140 and 157fps. |
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~20FPS - Athlon 900MHz, GF2MX. Couldn't you get more speed by using a tri instead of a quad for each particle? |
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45fps, P700, Geforce 3 64mb Ti-200 |
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8FPS - Celery 1.8Ghz, NVidia Riva TNT 64Mb |
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99 fps. specs in sig. Win XP Pro, Dx9.0b |
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Gfk: It's not the particle count or vertex count that makes any signifficant difference in this case. It's purely about fillrate. The particle system itself can handle 10000 particles updated every frame on my machine, if they are smaller. |
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10,000???? At what fps do you get that? That's impressive! |
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50fps |
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Christ!! Care to share any of the trade secrets? :) |
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I get 15 FPS! :) GFK - triangles often lead to poorer fill than quads. |
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I can post source if you want to.... It's not documented though. Just give me some time to clean it up and seperate it from my game engine.... |
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18-20 fps |
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In the meantime... here's 10,000 particles. !!warning ... may kill the old GFX cards :) www.kotiposti.net/naama/10000particles.zip |
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18-22 fps on my GF2 MX 400 :(. |
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Amazingly I get 20-22 fps on the 10000 particle test on the old hog: P3-733MHz GF2GTS |
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Cool, i see your using the same surface for the text output as well, very nice. I'd like to see the source please, if you could be so kind :) Oh, i get 46 Fps |
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Here's the source... It can seem a bit weird... but I ripped it straight out of my engine and documented it a bit. Hope you can get something out of it. Nothing advanced is implemented yet. Only basic movement and rotation functionality. Also the quads don't rotate with camera (because my game is 2D) ... but it's easy to add. So it's a combined font / particle system. Here's the source: www.kotiposti.net/naama/psource.zip Enjoy |
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Looks nice Bouncer, I'm excited to see the work your putting into blitz as a finished product. Keep it up. |
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Thank you very much man! |
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28-30fps P4m 1.6Ghz 256MB GeForce4MX Go 16MB |
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31-34fps AMD 1GHz, GF2GTS, 512MB, 98SE I get same frame rate holding down space or not. Is it supposed to do that? BTW Nice. Andy |
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38-42 - see specs below |
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Andy A: Yes... if it runs under 50fps then it doesn't matter if you hold space or not. |
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First demo (2000): 50fps normal, 83fps holding space Second demo (10k): 50fps with/without space held specs in sig |
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Failed to run (on my laptop)! It's a P3-850, 384meg RAM, and a Geforce 2 go but with a weak 16meg of video ram which is what I suspect is the reason I only get a black screen. I like to use my laptop as a "worst case scenario" machine. If it runs on it, it'll run on anything (almost)! After work, I'll try it on a more respectable XP 2200 w/ a Geforce 4. Dustin |
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about 32fps with the first test! |
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Ran on my work machine with a Matrox G400 card. 15 fps on the first one w/wo space bar 9 fps on the second one w/wo space bar Ran on my 1.8Ghz machine in my sig: 50 fps on the first one, no space bar. 90 with space bar 45 fps on the second one, no space bar. 55 with space bar |
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Thanks to all who reported framerates... it gives me some idea of the fillrate on different gfx cards. I can now safely assume that a few hundred small particles will not affect framerate on even some slow spec machines. |
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Better late than never... On the first test: 50 fps without spacebar. 95 fps with spacebar. On the second (10000) test: 52 fps without spacebar 62 fps with spacebar. |
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50 without space bar and 80 with space bar. |
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On my laptop (See spec below) 50 fps without spacebar 63 fps with spacebar |
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2000 particles: ~49 fps / 82fps with space 10000 particles: 48 fps (space makes no difference) |
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Mmmm... i can't really see how you are getting so many particles on screen. I'll need to look closer :D |