Screenshots RE
Community Forums/Showcase/Screenshots RE
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Very impressive looking side scroller you got there :) |
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Yes. Super looking. Your character looks great as well. |
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Thats looking something special now. |
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It's come on quite a bit since I last saw it :) |
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Looks real nice - beautiful even. My biggest worry about your project is that if it only existed in the 'fantasy' realm (talking trees and goblins etc) then I would get bored very quickly. It might just be me, cos I never really liked that style of game. So, feel free to ignore me. :) Wicked stuff tho. |
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Very nice !! |
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That looks great |
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Neat! |
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Nice! |
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Looks cute - but i still wonder if this is 2D or 3D -?? |
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Certainly looks better WITH textures :o) Nice stuff! @JFK - 3D YAN |
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Looks very nice :) |
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Can't wait for the demo ! It's amazing how many blitz games are as good or better than the old games in the 90's ... what i mean is that now we can make our own games that's a pretty cool thing ... this reminds me of a game simon the sorcerer or something just the scenery and stuff ... looks like it will be a fun exploring type of game. how did u make the trees and the stone ? |
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Very nice, I'm a big fan of explorey platformers and your use of depth seems to suggest that'll be in there. :) |
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Wow amazing stuff.. The last shot realyl does look impressive. With the flat 3d perspective n all :D I bet it looks greast whilst running, and can't wait to give it a whurl! |
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Love those screenshots! Very nice style. Looks really professional. |
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Looks brilliant! Real attention to detail. |
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Looks excellent! Very nice. |
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Lovely :) |
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Looks very magical! |
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yeah... i thought it was 3D too... verrrry nice Arb. --Mike |
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Thanks everyone! For a long time I've been avoiding fog because of the speed decrease and It hides background meshes. I've since changed my mind. With fog I can cull anything behind the fog. Detail that pokes out of the fog does not have to be complete which means more polygons as decorations in the scene. I also noticed a stutter when there were a lot of other meshes coming into the frame. With the occlusion using fog I can keep a constant visible poly count of between 4000 and 7000 polygons. All of the forest meshes are complete and most all of the features are in the game. moving platforms, jumpers, disappearing and appearing platforms, blowers, keyed gates, switches, teleporters, powerups and pickups are done. I'm currently using coins as pickup. the coins are mario style throughout the levels but I'm considering a more RPG style where you find treasure chests with gold, better shields and spells. I haven't written any code for interaction with NPC's and buildings inside the villages which would go the aquisition of better equipment. The other scenarios will be Forest Village Cave Castle Mountains and a few specialty levels Thanks again everyone. |
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Arbitrage, Very very nice work. You can see the attention to detail you have put into this. I love the toadystools. The character looks rather good too! I would love to see this with some snow on it too! When will there be a demo available? Best regards, IPete2. |
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Top Class stuff,cant wait for a demo |
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Very pretty, great art resources is the key to professional looking product. I hope you get done soon. Darkheart |