Mech [WIP]

Community Forums/Showcase/Mech [WIP]

N(Posted 2003) [#1]

A cute little mech I'm making, comments and or crits are welcome. Edit: Oh, and the amount of polies I use is irrelevant. I could care less about optimization when I'm doing this for fun. The toy I'm basing it off of, btw:



N(Posted 2003) [#2]
Litte update



JoshK(Posted 2003) [#3]
That's actually some really good sci-fi modeling. If you can skin the panels with some nice bevels, that style will look really good, regardless of what the object is.


N(Posted 2003) [#4]
'Nother update, lower torso is almost done, just need to add some more bits...


Oh, and thanks, halo.


N(Posted 2003) [#5]
More!



Mustang(Posted 2003) [#6]
Not bad at all... and the polycount is lowish IMO, so you would do a mech game for example using this model :)


N(Posted 2003) [#7]
Thanks, here's another pic.


3608 polygons so far (by polygons I mean triangles).


CyberHeater(Posted 2003) [#8]
What are you using to model with?

Looks great by the way.


Rob Farley(Posted 2003) [#9]
For some reason I'm guessing Wings3D... dunno why...

Looks great by the way, although I would reduce the supports on the feet a touch, the only reason they're on the toy is because it doesn't have an advanced gyroscope to keep it upright, a mech is somewhat more sophisticated.

I love all the detail though, looks really nice.


N(Posted 2003) [#10]
CyberHeater: Wings 3d, as Dr Av guessed. Thanks.

Dr Av: I think your guess is based on the general look of the picture, and because Wings 3d uses that color of a background.

Anyhow, I prefer it the way it is, so whatever. ^_^

And thankses.


N(Posted 2003) [#11]
Updatio, it's finished!



Kinda sucks that I didn't get past 5,000 ;)


GitTech(Posted 2003) [#12]
WOW! :D
Me GitTech, me likes! :D


SurreaL(Posted 2003) [#13]
*whistles*

verrrry nice :) I like the look of the finished product.. what'd you use to do the texturing?


N(Posted 2003) [#14]
There isn't any texturing ;)


Ross C(Posted 2003) [#15]
It's very cool :) I like it alot!


Richard Betson(Posted 2003) [#16]
Wicked Cool!!!

L8r,


gameproducer(Posted 2003) [#17]
Heh, wicked :D


Mustang(Posted 2003) [#18]
It needs guns... BIG guns... LOT'S of guns... :)


simonh(Posted 2003) [#19]
Very cool - what did you use to render it with?


N(Posted 2003) [#20]
Morphecy: Thanks :)

Mustang: Working on that- gotta make a special version of it so it can go in Bioscythe.

SimonH: 3d Studio Max R3.1.

BTW, if you have 3ds, there's a great script for simulated global illumination called E-Light at http://home.wanadoo.nl/r.j.o/skyraider/e-light.htm I recommend it to anyone who can't use Brazil or Max 5's GI (I think it was Max 5).
Oh, and those pics weren't rendered using E-Light though, but rather my own GI'esque light setup.


mearrin69(Posted 2003) [#21]
It's very nice indeed. Smooth and low-poly enough even for real-time. Texturing would make it look even better.

Also, if it could tilt its head back a bit it could bring you drinks.