Single Surface Particle System test
Community Forums/Showcase/Single Surface Particle System test
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500kb. Hopefully that's not too big, heh... http://s87776868.onlinehome.us/stuff/SSPart-test.zip Source code and a TXT explaining my ideas are included. Thanks to Ross C for helping me with this. I can reduce this to one pivot if neccessary, but I don't think it's doing any harm at the moment. |
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Looks cool Noel and runs pretty fast :). How do i increase the particle count? Oh, and i love that fire texture :) |
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Goodness Gracious! Great Balls of Fire! Somehow I felt obligated to say that. |
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Ross: Change "If F = 6" to some lesser number (or greater if you want less particles). I've already attached a new particle system to Vein that uses this same concept- except one pivot per particle (and now I have an idea to reduce it to one pivot per emitter, I'll see how that goes). Doggie: I take it that you tried to catch the ball? There's a first aid kit in the bathroom. Edit: The new source code is uploaded at the usual places ( http://s87776868.onlinehome.us/vein/vein-src.tar and http://s87776868.onlinehome.us/vein/vein-src.zip ). It includes the new particle system under c_SSPart.bb and h_SSPart.bb. I haven't tried the sincle-pivot idea yet- I'll either edit this post or reply depending on what happens. And a screenshot of it in-game: ![]() Edit 2: It now uses one pivot per emitter. Source code is updated, links are above, obviously. |