BCF 3.0 Framerate demo
Community Forums/Showcase/BCF 3.0 Framerate demo
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We have improve framerate (double) http://www.blitz3dfr.com/tempo/BCF3-demo.zip ![]() |
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nice....it realy has doubled... my frmrate was 30 in 2.0 and 60 in 3.0 |
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Look's great!!! BTW: How do you disable a window in BCF 2 ??? And do you intend to implement a menu system into BCF 3 to make it more complete like BlitzUI is... I really like BCF 2 due to it's professional look...But I have found that BCF 2 isn't as complete as BlitzUI is! I hope that BDF 3 will be as much if not more complete as far was window gadgets and features are concerned here because I rather use BCF 2 or 3 for all my future projects! It's simple to set up, understand, look's very professional in appearence, And well... I just like it better altogether than the others available! Hey also... Are you guy's going to make a editor for creating windows in BCF 3 and will you be able to use your on Icons & color scheams in BCF 3... I look forward to BCF 3 very much so... Keep up the Great work filax... |
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PopUpmenu are included in the 3 version |
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To be honest i thing BlitzUI looks more pro then BCF... |
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I think that BlitzUI is better for serious apps and has more gadgets especially the treeview, essential for displaying any hierarchial structure. I really like BCF though it looks more 'fun' and would be more suitable for games etc. Looking forward to seeing BCF 3.0 and F-UI ! |
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Is it still going to be free? We use BCF2 to great effect in our game qoob |
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This version will be paying, I think |
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How much? |
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10 euros |
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And the next questions are... When can I buy it? What new features does it have? |
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The news are : - Screen Selector plugin - And .. bitmap button :) - Popup menu Plugin - More speed up refresh - New color lib (for easy making new scheme) - Color Selector - Many bug removed - And .. more to come :) available ? 1 or 2 week The previous version remains free it. |
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@ filax You never did answer my qeustion about how do you disable other windows in BCF 2 ??? This can be done right?!? |
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Disable windows ? euhh ?? no sorry. Maybe in BCF 3 :) |
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@ filax No.. No..! What I mean is if I create like two windows in BCF 2 and I want the current window im' working with to have the interactivity and all other windows created through BCF 2 to be inactive untill I close the window im' currently interacting with... Can this be done in BCF 2 in some way or another?!? If not! Will this be implemented in BCF 3??? This may be a stupid reply to your last post... But I kinda' took it from your last post that you didn't understand what I was talking about! Disregard this post-reply if you did... |
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You can trap it in code methinks... |
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I want the current window im' working with to have the interactivity and all other windows created through BCF 2 to be inactive untill I close the window im' currently interacting with You mean - how to set a window to 'modal' mode. |
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it's possible :) you must only create some fonction Function MainWindows() Main=BCF_CreateWindow(....) ; Create Button etc... repeat BCF_RenderBCF() forever BCF_CloseWindow(Main) Options() end function Function Options() Options=BCF_CreateWindow(....) ; Create button etc ... repeat BCF_RenderBCF() forever BCF_CloseWindow(Options) MainWindows() End function do you understand ? i have include a new command in BCF 3 BCF_TestLastWindow() with this you can check if there is a window open on the screen :) |
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@Smiff Basically... Yes! Sorry about the lengthy explanation here, But then again... The term MODAL only applies to BlitzUI! So, I had to try and explain this the best way I could! @ filax Actually.. Yes I do understand!!! Thank You!!! Im' glad to see you understand me! And that sounds great that BCF 3 will have that function available because most window Gui's already have thoes built in to be able to test for certain windows within the Gui enviroment! When BCF 3 is finished I would like to purchase a copy ASAP and start working with it! Sorry if I came on in a rude way... That wasn't my intensions though!! I just wanted to know where I stood at the moment with what I have! Keep up the good work filax! |
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no problem my friend :) |