TreeD
Community Forums/Showcase/TreeD
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Hi, It's out and it's FREE! Get tree[d] right here! It has a few bugs, but nothing important... Old piccy: ![]() |
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very nice |
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Updated again Edit: And again :) Edit: And again, now with animation :) |
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Could be useful (once it has save). |
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Very nice! I just can't get enough of this kinda stuff.. :) Well done fredborg. |
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SpeedTree has the best I've seen/used and if I had to make trees I'd probably copy their approach. |
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out of curiousity, are you including environmental effects in the growth algorithm? |
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Very cool! if you're using meshes, check out these code entries: http://www.blitzbasic.com/codearcs/codearcs.php?code=866 http://www.blitzbasic.com/codearcs/codearcs.php?code=819 They probably can't save animated meshes though :( |
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csven: What do you mean by environmental effects? I'll add saving sometime soon...Probably just to the .gls file format, so you can use it with gile[s] :) |
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thinking anomalies like hail damage or some other parameter that might cause an unusual change in the geometry. something more drastic that gives a tree character. you could maybe even include something like "plague"... assuming insects have a particular kind of effect on a tree (esp on a particular section of a tree). |
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No, those kind of things aren't included. There are a couple of parameters that are preset, but the rest is done solely by the ones shown on the screen. It would be cool to add stuff like 'plague' or 'mis-growth' though :) |
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Am I missing something here, Sabata has already great tree system on the way, what is special with this ;) and Rob Sabata has already duplicated what speedTree has done ;) |
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Is Sabata the TreeMagik guy? Because I really don't like the trees that tool creates. Not that I know if this tool is better; I haven't tried it yet. But I certainly don't consider Sabata's work the be-all end-all of low-pol tree creation. It's pretty good, and the best (only?) tool of its kind available for Blitz right now, but I can certainly imagine someone producing something better. Adding save to .gls would make this useful for adding trees to levels. Do get around to that as soon as possible. |
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This is certainly very different from TreeMagik, as it creates the trees purely mathematically. It doesn't use premade models of any kind, and therefore allows for infinite variation. Having said that, it's very simple and cannot create every kind of tree. jhocking: I'll get around to that once the gile[s] update is done :) |
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but we want it to create every kind of tree ;) "Study your math, kids. Key to the universe!" (or something like that) |
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jHock Sabata is working on mindblowin new system, haven't you seen the threads he posted, they have screenshots of some of the best trees ever made for games, not even all the best games out there have systems like he has produced, very fast and good looking. |
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@Maximo - so what - the more the merrier. Some people may prefer an alternative. Choice is good. I like the idea of creating trees using pure maths rather than using premade models. |
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gee, since id and Valve are working on mindblowin new system and they have screenshots of some of the best games ever made, guess anyone interested in a FPS should just give up. *yawn* |
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"guess anyone interested in a FPS should just give up" That would have saved us from a boat load of bad games over the last 10 years. |
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That would have saved us from a boat load of bad games over the last 10 years. Everyone bitches about FPS games yet, at the same time, Halo's Phobos engine and Project Plasma are hailed as golden projects. *boggle* |
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That would have saved us from a boat load of bad games over the last 10 years. and cars and airplanes and computers and printers and monitors and speakers and scanners and ... |
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Crappy First Person Shooters led to all that!! wow |
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unfortunate people can't comment on the efforts of others without either making unproductive observations or showering the world with the grace of their brilliant wit. |
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"..Probably just to the .gls file format, so you can use it with gile[s] :) " For those who don't plan to buy godgiven trees - check out the code archives "forest" demo containing nice looking lowpoly random tree generation. :P |
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Maximo, do you have a link to Sabata's new system? I think I have seen it and was underwhelmed, but I'd like to make sure I'm thinking of the same thing you are. |
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jfk: You don't have to buy anything, you can just write a loader for .gls files :) The tree generator will be free. The gls file format specs are available from the gile[s] website. |
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Updated! Now with a simple interface, and more parameters to play around with. Download in top post! |
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Totally cool! I suppose gile[s] users would be able to export the tree? |
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Of course |
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What about animation support in blitz? Would you supply a function for that? |
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It's very simple :) It just rotates the tree trunk and branches slightly each frame. It would be simple to add to the b3d parser, so why not! |
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Updated...You can now choose different textures and stuff! |
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very cool,was thinking of buying another system for trees later on but this one is just as good .. and free??? |
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Then, how about to add B3D Export to export single trees as .B3D Meshes? Personally I'd prefere an export of some Blitz Code, this way the trees can be generated at runtime and added together to "forest patches" with 10 or 20 trees for maximum speed. However, looks very nice. This new Tree looks even better, although I wonder how you solve the z-order issue with this alphaed leaf texture. |
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Are you going to release the source? I could add b3d and x export, and others could undoubtedly do some cool stuff to the core mesh creation functions :) |
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It will only be able to export as .gls, nothing else, so you have to either: 1: Buy gile[s] :) 2: Write a .gls loader for Blitz Each leaf cluster is a seperate entity, that's why there isn't any z fighting. The source will not be released. |
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So how's the polycount of the tree on the image? |
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~300 triangles |
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Personaly I think that's too much for games and realtime rendering, unless you have only a few trees in the scene. For a rich outdoor vegetation it seems to be too much. I came away from seperate limb meshes or even leaf meshes. ATM I use a rombus thingy (2 tris) for each limb and 5 Tris for the chunk. I cannot do every kind of tree this way, but some variants are looking pretty good and the polycount is around 30. So I am able to add 10 or so trees together to one mesh and then they share the same 2 surfaces. |
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Great program Fredborg! Keep it up m8!! |
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Great and nice work Fredborg! Keep it up ! Regards, |
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Latest download doesn't work. It says "unable to create 3D scene." Note that the download yesterday did work (looked great, by the way.) Please get saving implemented as soon as possible. I can see how jfk's suggestion of exporting code would be useful, but I definitely want to export the trees as meshes. That way I can place them in my levels and include tree shadows in my lightmaps. |
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The 'Unable to create 3D scene' sounds strange. Did you have something else running at the same time? |
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Nope. I would assume it was attempting to initialize a resolution my hardware doesn't support except, like I said, the download yesterday worked great. Did you change the graphics mode? |
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No, the graphics mode is the same, if the one you had before had an interface and not just text input. It uses the same system as gile[s], and I assume that works for you? |
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The one I saw before had just text, no interface. But this is a non-issue after all. I didn't realize the computer I tried it on was different than the one yesterday. I'd been assuming that all the computers in this computer lab are identical, and in fact they aren't. I'm running the new download right now fine; this machine has an Nvidia QuadroFX while the download didn't work on a computer with a 3DLabs Wildcat, and I'm pretty sure Wildcats don't support DirectX 7. So no worries on your end. Oh, and the new interface is very slick. I wanna save! |
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Heh heh I was thinking that, bring on the "save" |
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Where it's the Save option ? :-D Regards, |
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great Fred... gls format is fine :) you are indeed the man... ok, at the very least, one of the men... and they aren't that many left :) looking forward to this freebeee... and thanks --Mike |
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It's tree-mendous. |
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It's out! Have fun! |
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this is pretty darn cool, thanks :) |
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l like ur style ... |
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Woohoo! Thanks man! |
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I just bought gile[s] just because of tree[d] so Fredborg, as soon as you get the notice(mine is the email ccsyugo@...) send me the number, I'm excited to started lightmapping!!!!!! |
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I have sent it to you some hours ago, send me an email if you haven't gotten it yet! |