Image Packer / SpriteMaster Pro / ImageMaster
Community Forums/Showcase/Image Packer / SpriteMaster Pro / ImageMaster
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============ Image Packer ============ ![]() Lots of changes/tweaks/bug fixes to Image Packer. Help docs are now in place. These are accessible via a separate HTML view window. There is a new 'Fit image to frames' option in the animation options. This allows the image to be scaled so that it fits in nicely with the frame ranges. ================ SpriteMaster Pro ================ ![]() Tons of changes to SpriteMaster. Now called SpriteMaster Pro. Total of 34 commands/functions to play with. Some highlights: * Collision checks with SpritesOverlap() * Grab sprites/images/textures from a pack * Sprite 'Text' commands * A little faster and cleaner than before * More flexible SpriteMaster uses might want to read up on the changes =========== ImageMaster =========== ![]() The 2D version of SpriteMaster Pro. For extracting standard 2d (animated) images from packs created with Image Packer. See link in signature for more details. |
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Excellent work Syntax... And Image Packer is such a handy tool... Thank you ! |
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Nice stuff as usual. If you want a forum on the player factory forums then let me know (e-mail). |
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Great stuff, many thanks. |
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Thanks Syntax, great tools. Things are looking good for 2d in 3d lately. Just a small note, you need to rename "pack 1.png" to "testpack.png" in 'smPro - SpeedTest.bb' |
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Roboto, Thankyou. Fixed Robin, Kind offer. Will email you. All, There might be a few other bugs knocking around. So much as changed it's hard to keep track <oo> |