Tech Demo of terrain + occlusion vith 2000 trees
Community Forums/Showcase/Tech Demo of terrain + occlusion vith 2000 trees
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Hi all ! After the terrain mesh demo, it's the same terrain mesh system but with object management :-) Please give me your config and FPS score thank You can download it here : http://www.3dgametool.com/Nico/QTS_TecDemo.zip ![]() |
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Neat :) 50-160 FPS on a P4-2.2GHz with GeForce4-Ti4200 |
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Runs great here. It runs at 63-58 fps constant athlon 2500 512M ti4400 128M |
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nice... 55-62 fps... and ~300 fps after mouseclick ;) |
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lol |
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55-57 while looking straight ahead and moving around 150-171 while looking up and moving around 483 after the mouse click ;) Can't wait to see this one finished Eole. It will be just the thing I need for my little game project. Barney |
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i got an error message corrupt archive |
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50 fps constant XP1800 768M ti4200 64M |
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Retry to download it Tiler, the size of the archive is 1989 Ko |
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35FPS @ P4-M GF4 440go Nice systems although it might be faster. Would be interested to know what is taking that much fps ... no flip 0? :) |
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non, you lose lol |
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@Barnabius If not really finish, I think i can win some little FPS |
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I get between 20-30fps. 2.4ghz AMD Radeon 7200 |
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started at between 60 and 200 fps when looking around average out at 60, i found one tree floating in mid air cool winxp,pentium 2.8, 1gb mb, Radion 9700 128 ddr |
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Yes, I think it's my first tree lol |
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20-30 fps, ~100 after mouse click AMD Duron 1.6GHz, nVidia GeForce2 MX400 32MB This looks way cool! even at 25 fps, it still looks great! can't wait to see it finished. |
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30-32 fps - 180 after click amd 1.2Ghz,nVidia GeForce4 MX 64mb, 256mb |
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40 fps - P4/2.2GHZ 512mem GeForce FX 5200 128 mb |
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I get 55-180, mostly around 60-70 amd 1.5ghz, WinME, ATi 9700 Pro @ 4x AGP, 768MB RAM. |
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27-34 Fps on P3/1000, GForce 1 GTS 32mb, 512Mb BTW, great demo ! |
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Thank, I think I can win some FPS, I think to this engine will be finish in 2 or 3 week. I think to put a LOD mangement system for the object ... |
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2-5 FPS on my system. AMD K-6 500 Mhz, 256MB Ram, Geforce 2MX 32 Mb, Windows 98 |
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32-46 FPS P4, 1.7ghz, 512 mb, ATi Radeon 7500, w2k Server //PetBom |
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What do you like to see in this engine ? |
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Eole, I get 56Fps and I got a 2.6Ghz 128MB(Fx5200Ultra) 2GB RAM etc. (not overclocked) with my little occlusion engine V0.4 (checks individual bounding box) and with 2000 objects I get 128FPS, with 5000 objects I get 50FPS. With 10,000 Objects I get I get an average of 28FPS - hmmmnnnn at least it's not a logarithmic loss :) When I use my V0.3 which only checks the origin of the entity I get a 20% uplift............ And I have not implemented LOD yet (for the objects, this is with a normal Blitz TErrain) Do you want to compare some code? (I am sure Filax can put you in contact with me.) |
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Ok, but you use Cube not Real 3D Model, the 3D model of tree have 450 Polygons :-) add SkyBox and collisions :-) IfI think that your code are very interrested, but try with real 3D model if you want to contact me by MSN Messenger npoursin@... I give you a screen where i replace 2000 Tree by 2000 Box :-) ==> 147 FPS XP 2800 + 512 Mo + GeForce4 ![]() |
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Ok, I understand :) I will email you the code, please be nice :) I do try..... :( |
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Don't send anything at this e-mail please send at nicolas.poursin@... |
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view straight ahead and walking around: ~56fps view straight up and walking around: ~290fps after mouseclicky: ~350fps |
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Yeah my email got bounced, I will try again tonight. |