Tank Universal
Community Forums/Showcase/Tank Universal| 
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| Rob/Mustang/GNS After your feedback in the last post, I've done a bit more level tweaking and introduced fullbright masking for glowing lines within textures. Not as extensive as Tron2.0's, but helps to define shapes- although Blitz's excessive mipmapping can be a problem. Level's are vertex lit. Also textured things up more, with the help of Texturemaker. Let me know your crits.  | 
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| Looks really cool and different! | 
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| Looks excellent.. let's hope the gamplay will meet the same high standard. If I was going to say anything -ve... maybe put a bit more detail into that gun barrel as it takes up a fair bit of the screen. | 
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| Wow. I stand corrected - glowing can (and did!) make a big difference. Very nice MadJack. :D | 
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| Better! :) | 
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| Looks great... I'd agree with Falken - gun barrel could do with more detail. | 
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| Thanks for the feedback. The gun is just a placeholder. The idea is to replace it with a hand encased in some kind of a weapon - which has a rotating magazine - i.e. choose a different shot type and the appropriate magazine rotates into place. My plan to save on modelling work ;-) Falken I was planning to go the commercial route - great graphics, crap gameplay... | 
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| I was planning to go the commercial route - great graphics, crap gameplay... Don't do it. This looks greats, be criminal to just plonk in standard fps controls.. | 
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| Looks great. Very Tron-ish (which is a good thing!)  :) | 
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| Woo hoo. Just bought Particle Candy. Tasty. | 
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| That looks really neat, different from most of the other stuff out there which may help get it a market. | 
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| I really like the look you've taken :) | 
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| Drool... Andy | 
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| Heh - bit of a delayed drool there Andy. Hope to get a 3 level demo out sometime in the next 3(?) months? | 
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| Does that mean a 1 level demo is possible next month? ;) | 
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| Reminds me of Vindicators. If it was going to be remade in 3d, it would (should) totally have that look. I particularly like the second shot. |