Tank Universal
Community Forums/Showcase/Tank Universal
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Rob/Mustang/GNS After your feedback in the last post, I've done a bit more level tweaking and introduced fullbright masking for glowing lines within textures. Not as extensive as Tron2.0's, but helps to define shapes- although Blitz's excessive mipmapping can be a problem. Level's are vertex lit. Also textured things up more, with the help of Texturemaker. Let me know your crits. ![]() |
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Looks really cool and different! |
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Looks excellent.. let's hope the gamplay will meet the same high standard. If I was going to say anything -ve... maybe put a bit more detail into that gun barrel as it takes up a fair bit of the screen. |
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Wow. I stand corrected - glowing can (and did!) make a big difference. Very nice MadJack. :D |
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Better! :) |
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Looks great... I'd agree with Falken - gun barrel could do with more detail. |
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Thanks for the feedback. The gun is just a placeholder. The idea is to replace it with a hand encased in some kind of a weapon - which has a rotating magazine - i.e. choose a different shot type and the appropriate magazine rotates into place. My plan to save on modelling work ;-) Falken I was planning to go the commercial route - great graphics, crap gameplay... |
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I was planning to go the commercial route - great graphics, crap gameplay... Don't do it. This looks greats, be criminal to just plonk in standard fps controls.. |
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Looks great. Very Tron-ish (which is a good thing!) :) |
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Woo hoo. Just bought Particle Candy. Tasty. |
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That looks really neat, different from most of the other stuff out there which may help get it a market. |
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I really like the look you've taken :) |
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Drool... Andy |
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Heh - bit of a delayed drool there Andy. Hope to get a 3 level demo out sometime in the next 3(?) months? |
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Does that mean a 1 level demo is possible next month? ;) |
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Reminds me of Vindicators. If it was going to be remade in 3d, it would (should) totally have that look. I particularly like the second shot. |