Blitz Race track Creator
Community Forums/Showcase/Blitz Race track Creator| 
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| I started working on a wipeout type clone but quickly ran into problems because I didn't have any good tools to draw tracks. Searching on the web didn't yield results so I was forced to code my own. It's taken rather longer then I had hoped but have learnt a lot about Blitz and how to contruct meshes etc... and i've had a lot of help from the forum members. Thanks. You know who you are :) This is still early but it's at a stage where I can start showing it off. Edit mode :- 3D view mode :- | 
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| I'm allso working on a track editor (no screenshoots) | 
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| Looks pretty cool :) | 
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| Is it always flat? | 
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| i think therefor he has the "load heightmap" button once it is implemented :) | 
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| Looks good and useful. Is there any way to break the tracks up into separate meshes, to avoid having to send the entire track to be rendered every time? | 
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| sweet tool | 
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| Looks good, I assume you're going to have a lot more in the way of UV mapping though otherwise you'll be using 1000s of surfaces or have a very very samey track. | 
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| I'm watching this with interest, as i'm writting a race game (http://curvedbasic.dbspot.com/Forum/viewtopic.php?t=218). I hope it will support a more realistic style of race track with grass / gravel traps etc. ? :) | 
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| Plan is to have auto bank curves and adjust the hieghts of tracks etc... | 
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| I loved wipeout, so I hope you manage to finish this game. Nice job on the editor :) | 
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| We (@ Pantson) started a project like this maybe 2 years ago. Still need to finish it. trying different modelling systems at the mo to try and complete the game. details are here http://www.pantson.com/games_detail.php?id=3&screen=%25 The editor looks like ours, but yours look a lot more colourful :-) Hope you finish your project. The more WipeOut "clones " the better. Good luck.... |