TECNO - just to keep you update...
Community Forums/Showcase/TECNO - just to keep you update...| 
 | ||
| Just two more screenies to keep you update. I'm actually coding the gameplay which is giving more than a headache but it's coming good anyway :)   Later! Paolo. | 
| 
 | ||
| man, i wish i could create that sort of thing, good work Paolo. i think i might have those screen shots as my desktop picture. | 
| 
 | ||
| Wow, nice. | 
| 
 | ||
| WOW Although, the laser seems detached from the gun, but I'm not sure if that's because it's shooting bursts or incorrectly shooting a constant beam :P | 
| 
 | ||
| Looks like it progresses well.  What systems are you using behind the scenes?  Any occlusion?  What tools to make it etc? | 
| 
 | ||
| Thanks guys :) @Bot, you are right, the laser is still a little out of position. @MasterB, The "occlusion" is very simple, I just build my entire level in 3d studio max, but I export it in different pieces (not one big file), then I load the pieces in blitz and I parent them to different pivots, then depending on where you are in the level (inside_area()) I hide or show the pivots ,... I found this technique very useful for indoor scenes :) ... for outdoor I will only use fog to hide far elements (I don't have time to think in a better solution though, ... hmmmm?... may be LOD ...). Paolo. | 
| 
 | ||
| Wow Paolo, this game looks great so far! It shows how much blitz is really capable of. Thanks for sharing with us! Great to hear that I don't have to make some crazy occlusion system to make something big work :D | 
| 
 | ||
| Very nice texturing, I must say... what about adding some characters to it? :) | 
| 
 | ||
| This looks top. | 
| 
 | ||
| It's the beautiful lighting and great attention to detail that makes this look so good. Really looking forward to this. | 
| 
 | ||
| OH MAN, THOSE SCENES LOOK GREAT!!!!! --Mike | 
| 
 | ||
| @Mr. Pickles, I think (for indoor) is just a matter of cutting your level into different zones before exporting, then just code a smart "showing" "hiding" stuff...:) (but outdoor,... that's difficult...) @Sybixsus, yeah, detail in little things make things better... it is as a "must" for any game level... and light, what can anyone say about light? if you are in game development you just have to love light. @Mike, What are you doing here man? , go back to your cave to finish that sub-sim ;) Paolo. |