PyroParticleSystem - new particle system
Community Forums/Showcase/PyroParticleSystem - new particle system
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PyroParticleSystem is a single surface particle system for blitz3d. Screenshots, click to enlarge: ![]() ![]() [img http://www.gameart.dk/pps/Gfx/Screen2_s.png] ![]() The full library features: - Single surface for optimal speed. - Create templates, to define particle effects. - Split templates into different parts, for easy effects creation. - Create effects using logical modifiers. - Many logical modifiers available - Update the library with just one command - Treat emitters just like blitz entities - Create any effect imaginable - Simple and logical commands - Easy to integrate into your game - More Visit the PyroParticleSystem website, for more information: www.gameart.dk/pps Download demo: Download PyroParticleSystem Demo (4.65 mb) |
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Why in the heck hasn't anyone responded yet? Looks great, gonna have to download the demos when I get the time (and PC). |
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Whoa, looks nice :o) Definetly try it when i get back! |
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this is very nice :) Im considering on buying it, so how is the support on this? and is there an editor for it? |
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Very nice. I would also be interested if it had an editor. |
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Will download and look at when I get home. If that scene with the birds in is what I think it is I'm really looking forward to seeing it =) |
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Excellent Work there Dude :) Welldone, and all the best - Mikey F! :) |
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Powerful but simple, very nice. Although I have to say that Particle Candy's demos impressed me more. With that said, I have to give compliments for the documentation, they alone justify the price. Far too many third party libs either skimp on the docs or don't have any at all, even the ones that cost. This package though has a very good set of docs. I know most people don't like to write documentation nut it really is one of the most important parts in a package. |
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An editor would be nice... |
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when the missiles hit the terrain the explosions are terrible |
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So? It's just values in the particle system. Tweak them. The code is what's important here, not the demo. |
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Most of the demos don't run fluently, the 4k particles demo even breaks down to 30 fps on a Radeon 9700. I fear the system needs some improvements. |
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4,000 is a bit extreme is it not? |
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Some nice stuff there - I particuarly like the log fire and the cigarette - also like the birds. |
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The demos are quite nice, but the FPS results don't match the on-screen results. Some of the demos are reporting 250fps when the particles are clearly quite jerky. I don't know if this is a game-timing issue or some kind of trick where you're only updating each particle every x frames to spread the load. The non-particle elements are always smooth, if that helps. |
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hmmmm..... i get 190-200 fps in 4k particle demo... nice work!! i like it! |
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Editor would be nice, yes... I have Particle Candy and won't easily switch from that (because I paid moneu for it!) but make GOOD wysiwyg editor and I might be tempted. |
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I think it's pretty slow... pretty nice looking otherwise.. |