Physicstest
Community Forums/Showcase/Physicstest
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Ok, new version. Springs, "proper" timing and rendertweening are in. ![]() Includefile...(name it Types.bmx) And the main app. |
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awesome work, as usual Sweenie! |
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that was nice |
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Cool, some nice vector/quat classes in there. The physics isn't great but I know you don't have collisions yet ;) Try hooking them all up in a string and making a rope :) |
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Very sweet! |
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Cute ;) |
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cool, and now make the thing run equal fast on every machine;-) |
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I've updated my physics-simulation(See top post). It should run equally fast on every machine and should work on Mac & Linux, but I since I don't have any of those I haven't tested it. |