Super Blitz Bros Demo 2 - KEYBOARD SUPPORT!!
Community Forums/Showcase/Super Blitz Bros Demo 2 - KEYBOARD SUPPORT!!
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All, New demo, a few tweaks and keyboard support added! Grab it here (just under 2mb!): http://www.rsbrowndog.f2s.com/SUPERBLITZBROSDEMO2.zip ![]() From the readme.txt: ------------------------------------------------------------------ SUPER BLITZ BROS Demo - Ryan Brown - 27/01/05 ------------------------------------------------------------------ =SECOND DEMO!!! NOW WITH KEYBOARD SUPPORT!!!= ------------------------------------------------------------------ This demo contains six different levels that showcase each of the six different "zones" in SUPER BLITZ BROS. You can play with up to four players, any combination of joypads, joysticks or keys! Note that only 1 player can use the keyboard! ------------------------------------------------------------------ Credits: Music Provided by Team Rebellion Software - Musician Duncan Nicol Michael Wilson - launcher Zenith - character models Psionic - textures Mark Sibly - Blitz3D GfK - Encouragement and advice Sound Effects temporarily "borrowed" from Jump Around! ------------------------------------------------------------------ CONTROLS TITLE SCREEN ============ Left / Right - Select number of players TAB - Enable/Disable keyboard controls Space - start Esc - quit IN-GAME ======= Keyboard -------- Cursor keys - walk Space - jump Joypad ------ Up / Down / Left / Right - walk Button 1 - jump Misc ---- F12 - take screenshot P - pause Esc - quit ------------------------------------------------------------------ NOTES This demo is seriously lacking in polish, I am well aware of that! However, I decided to release this to start hearing some thoughts on it! This is the second version of the demo and already there have been a significant number of tweaks based on feedback! I hope you enjoy playing and any feedback is appreciated! Please mail me at: rsb@... Let me know what you think! Cheers, Ryan |
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Before I begin let me just point out that the download has NOT been updated with these changes! Firstly, I've changed it so that all the coins do NOT come back when you die! Now they are on a timer so that if you take to long to complete the level (i.e. die too many times or drag your feet!) they will start popping back into existence and you will have to go collect them again. I'm quite pleased with it! That's the most obvious change at present, but things I am considering are: - Removing the moving water, apparently it's causing motion sickness in some players... - Changing the multiplayer mode so instead of 4 small cameras (or 3, or 2...) you got a more "zoomed out" view so you can see the whole level at the same time - Adding lives in single-player mode I'll update with progress here... Cheers, Ryan |
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Keyboard Support. Oh yeah! |
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Hi, Much better Ryan! The camera now lets you see the ghosts before they grab you :) I managed to get through all the demo levels, but it didn't seem like they became any harder than the first one. It might be interesting to see what happens if you add platforms at different heights, or have walls somewhere. Keep it up! |
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Hi, Another version of the demo with a few tweaks, bug-fixes and changes can be found here: http://www.rsbrowndog.f2s.com/SUPERBLITZBROSDEMO3.zip Quick cut 'n' paste from the readme: This is the third demo version of my game, this version contains a number of tweaks and bug-fixes. The most significant changes in this version are: - Coins do not all reappear when you die! I could tell that players were finding this aspect of the gameplay highly frustrating so now coins are on a timer and will reappear after a certain time and be deducted from your collection total. This means that if you take too long, or die too many times you will have to collect those early coins again! - Option to turn off moving floors! A number of people told me that playing my game made them feel dizzy and/or sick. I think this might be caused by the constantly moving floor beneath the player so there is now an option in the main menu to toggle this on and off. Just hit backspace at the menu. I'm interested to hear thoughts on these latest changes and suggestions for further changes/improvements. Cheers, Ryan |
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Ryan SUPER BLITZ BROS has a very simple and addictive game play. I agree with fredborg, the levels should increase with difficulty, but, I'm sure you'll add complexity once you solidify the basic gameplay. I did get a lil dizzy when I lost focus on the platform - hehe. |
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Haha whoa, I remember the gits! :D |