Pepper Proton
Community Forums/Showcase/Pepper Proton
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Hello everyone, I've been working on my new game and would like some comments on what you guys think of it. Its called Pepper Proton, a simple adventure puzzler. Controls: Space - Action Key Left & Right Arrows - Move Left and Right Download again if it didn't work before Download Here ![]() |
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MAV :( |
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ok, try it now, i've changed the executable compression. |
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Cute and infuriating! I like it! Does the space bar do anything though? He's hopping all the time, so I don't see the need for it. |
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Yeah, when you go into the cannon, you use the space to fire off! Might have some other uses in the future. |
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I like it. Has that one more go thing. The graphics are a little sparse but what there is is well drawn. My only real critisism is the sound when you die is too load/shrill(?). I jumped out of my skin the first time i died! |
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MAV |
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hmmm.. thats a problem, works on some but not on others. I'm trying to locate the problem. Jeroen, did you unpack the entire folder and its sub-directories? Ah, i think i found out the problem For dog = 0 To height For cat = 0 To width pix = ReadPixelFast(cat,dog) red = rcolor(pix,16) green = rcolor(pix,8) blue = rcolor(pix,0) dist = Sqr((red-r)*(red-r)+(green-g)*(green-g)+(blue-b)*(blue-b)) If dist <= thres Color r,g,b pix = intcolor(0,255,0) WritePixelFast(cat,dog,pix) EndIf Next Next Shouldn't it be this? For dog = 0 To height-1 ;Change this too? For cat = 0 To width-1 ;Change this right? pix = ReadPixelFast(cat,dog) red = rcolor(pix,16) green = rcolor(pix,8) blue = rcolor(pix,0) dist = Sqr((red-r)*(red-r)+(green-g)*(green-g)+(blue-b)*(blue-b)) If dist <= thres Color r,g,b pix = intcolor(0,255,0) WritePixelFast(cat,dog,pix) EndIf Next Next I'll update the executable as soon as possible |
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MAV, 3 Strikes and your out. |
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ok try it now, game should work now |
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yey works. Reminds me of http://www.blitzbasic.com/Community/posts.php?topic=39695 |
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wow, they are pretty similar |
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Anyone if this does not work, please tell me. Especially those computers with DEP Exception stuff since this demo was compiled with version 1.86. |
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I jumped out of my skin the first time i died! Brilliant. |
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Neat. I actually found it quite difficult. Maybe insert a few more levels before level 2 to make it easier! Plays really smoothly. I am a bit confused about which platforms you bounce off and which once you can bounce through. The Level Complete text must be much bigger and clearer, you probably have already planned this. The death noise is a tiny bit shrill too as alreayd mentioned. Keep up the good work. |
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Excellent! Got a little superfrog feeling about it. |
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Here is a new screen shot from the second world that I've been working on.![]() Its supposed to be a Jungle, well, the best I can draw it;) |
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whats MAV mean? |
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Memory Access Violation |
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is that what you got? |
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sorry to bump guys but i wanted to tell you guys that I updated the demo to include ten more levels, such as the ones in the second screenshot. |
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nice. too frustrating. you should space out the tedious jumps and stuff a bit.. add some easy stuff between |
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release source code :o |
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Anyone think this game is sellable when completed? Or what do you think needs to be added to make this more marketable online? |
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I think some of the levels are infuriating (in fact I gave up after several attempts when I got to the one with the platforms moving around in an elongated P shape). It seems more luck is needed than skill for some of the levels. And I do find the jump noise annoying. I ended up turning my speakers down. |
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I think the gameplay would be better if: -the levels were designed better, had more various graphics and features. Some might get tired of trying to hit the right 10 pixels of the terrain in order to jump over, so if you want precision to be a more important part of the game, modify the interface/visuals to reflect this. -The little purple thing could be more controable in mid air, as in when you are moving left in mid air, and you press right, it should stop and move in that dirrection much more insantly than it does now. In other words reduce drag, BUT dont listen to me fully as this might just be my taste. -the little purple thing had more modes of movement, ie it changes colour and is able to do something else, and do it by pickups. -the screen moved ahead of which way the player was moving when moving up or down, but stay centered when moving left/right. So if youre falling you can see further down, or jumping high up. Basically, it might be marketable right now but who knows how much. What will make it most marketable is added graphics and variety of graphics, other gameplay things might influence as well. |