SWAT MMO game powered by BlitzMax
Community Forums/Showcase/SWAT MMO game powered by BlitzMax
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Hi, Here's a small stupid game I made over the weekend. Featuring online play, chat and a big yellow SWATTER this is good clean family entertainment. Give it a go and get SWATTING. And if you do please post if you actually manage to connect to a game... * UPDATED NOW WITH MANUAL CONNECT AND CONFIGURABLE GAME PORT * Download SWAT_Beta5.exe (~620Kb) Windows only for now... And the obligatory boring screenshots: ![]() ![]() If there is no game server available when you try it, you can start a new game which other people may join (unless you are behind a router or something which blocks connections). Unfortunately I cannot create a game server myself for these reasons, so I'll be lurking, waiting for someone to start one I can join :D It uses both GNet and GNet...I'm confused too, so don't worry :) Some of the dudes on IRC tried it out, and we had a good bashing :) [edit]Oh, type "/nick newname" while playing to change your name... or anything else to insult someone... Esc will quit the game, returning you to the menu[/edit] [edit again]If nobody joins a game you create, you are probably on a computer that doesn't accept incoming connections[/edit again] |
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Linux version?!?! ;) |
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Once it's stable, I'll get someone to compile for all platforms...For now, you need to reboot and start up windows :) |
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The big problem with this, is that it is no fun when people cannot join a game... Apparently GNet reports a wrong IP address on the majority of computers (probably because they are behind a router of sorts), so if anyone knows how to get the proper IP it would be a lot easier to get a game started. Ie. how to get the remote IP of the computer starting a new game locally. Something like DottedIP(HostIP()) or similar... Any help would be appreciated! |
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Kinda funny, one of the first things I did on Blitz a long time ago was a flyswatter game.... |
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Yes, it is by no means revolutionary, but it's good fun and a nice way of learning a bit about network code. It now includes the ability to do a manual connect, by typing the correct ip address of a running game. If you have are running a local game, you can also type the name of the computer hosting the game. |
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why are you wasting time on this and not on the clouds thingy? ;) |
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Yeah! Why? hey.. Wasn't this a FLash demo thing? cool.. I always wanted to swatt a mate... |
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But where are the mates to swat? :( |
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why are you wasting time on this and not on the clouds thingy? ;) It's a bit hard to think about clouds when the sun is blazing from a clear sky... I'm looking into the 'no mates to swat' problem... Hey, someone succesfully hosted a game! Hats off to Oddball :D |
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Worked like a charm! Was quite fun too. There was a bit of jumping around for such a simple game, but not too much. I still can't get my head round programming net play. I keep getting loads of requests to add net play to Squelch! but I haven't got a clue where to start. |
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Forgot to add that I won. :) |