Ragdoll Draw & Play
Community Forums/Showcase/Ragdoll Draw & Play
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Hi, I made a 2D ragdoll editor and simulator: here it is http://ragdollsoft.com/ragdolldraw&play.html plz tell me what you think! Thx, Matteo |
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This looks like great fun. Is it possible to export animations created with your porgrams as animstrips? This would be great for pixel artist like myself to base their own anims on. If this feature doesn`t exist (haven`t tried the program yet) would you consider adding it? Looking forward to trying this and hopefully registering if it works like I imagine :) Jason. |
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Great fun Matteo! It reminds me of using Aegis Animator way back in the Amiga days. Some bad stuff though .. Its difficult to selet a control point in Play mode. The mouse pointer x/y hotspot seems to be off. Same for draw mode. Its hard to tell whether the mouse click will 'select' a ball which is being hovered over or place a new one. There is no way of telling. Some of the text is corrupt (chopped off): ![]() Can the window size be adjusted? I cannot see the bottom because I have my task bar set to [always on top]. For reference I'm running in 1024x768. Suggestions: mouse wheel to zoom in/out RMB to delete set color of ball being hovered over to white |
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thx guys, window mode cannot be adjusted with blitzmax afaik :-( >mouse wheel to zoom in/out >set color of ball being hovered over to white good ideas! Mousex and mousey are wrong? that's sad :-( on my computer it looks like they're right. RMB to delete: hmmm, I'm trying to use only one mouse button to make macusers happy... but why not... animstrips? still have to search google about them... |
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This is great! I havent had this much fun since playing with Angel Daniels blobs.....ew. Thats not sounding right... ;) |
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Thanks... I really dont know if this program will sell... looks like it's lacking something to create interest... it's not really a game... but it's not very useful either... hmmm... |
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Yeah, export the frames one after the other in a long horizontal bitmap. Great for 2D platformers! |
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Some ragdoll physics put to good use. Might give you a few ideas ... http://soap.chattablogs.com/archives/025730.html http://www.teagames.com/games/chuck/play.php http://www.teagames.com/games/bmxbackflips2/play.php |
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Najdorf: What method you are using to calculate the angle constraints? I assume you are using verlet integration. |
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not seen the demo, but its probally standard push and pull constraints (aswell as the standard) |
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yeah, the push is proportional to the distance from the angle determined. though it's easier said than done... |
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I meant did you implement proper angular constraints, so that you check the angle between 3 particles and rotate the sticks to satisfy the angle constraint? or do you use just push/pull constraints in your simulation? |
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works exactly like vertlet integration, just using a target angle instead of a target distance. you try to achieve the target angle through iterated pushes. |