Early version....
Community Forums/Showcase/Early version....| 
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| Hi. something i've been working on. Still in very early stages. Any ideas/opinions?  Click here to download 1Mb A - rotate left S - rotate right N - accelerate B - fire SPACE - smart bomb Left Alt - shield As i say it's early days - been concentrating on collisions and accuracy. Marg P.S. Left/Right Cursors change the craft which the camera follows. See number in top left of screen. 254 your craft always North 253 your craft normal 0->252 any other craft P.P.S. The white bar will seem to stop before the end; he last shape is a big, so please wait. | 
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| I just get a black screen :( | 
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| same as JimJams here. | 
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| Yip, black screen and need to close via Task Manager. | 
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| Starship Command!...Downloading. [edit] I get the same as StevieG. :o/ [/edit] | 
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| Black. | 
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| From the screenshot... don't have drop-shadows but looks promising. | 
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| I like the drop-shadow style. Who says videogames have to be realistic?! :) | 
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| Who says videogames have to be realistic?! Well said, that man. | 
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| I think the dropshadows are sexy!! :) | 
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| Never said it has to be realistic. I'm saying it makes it look odd.... imo. <edit> Maybe if they weren't black? | 
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| Did anyone get it working? Those who didn't was there no white scrollbar at the start? I'm on a ATI 9800 Pro and I set the graphics to 1024by768by 32 bit. I'm doing a lot of ReadPixelFast at the start; maybe that is what is wrong? Marg P.S. The shadows are alpha 0.7 so easy to lighten. Stevie G - I'll send you the source; it must be crashing early on in the code; maybe you can have a look? | 
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| Not working here, either. Big, black nothingness. You must be doing something very naughty, in-code. :P You did remember to lock those buffers, right? | 
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| Pretty sure I did - will check. Can you have a look in the Graphics/Temp folder and tell me what is there? Cheers Marg P.S. The bit where I think it is crashing is a part where I'm loading and saving textures. Could it be flag 256? | 
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| I have files temp0.bmp to temp9.bmp and a Thumbs.db file. P.S. All the bmp files are completely blank/black. | 
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| It also works OK on my 9800 Pro. Great explosion and I like the smart bomb. Rotation/acceleration are a bit slow but very nice. Still not sure about the drop-shadows. Particle booster would be nice. | 
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| Doesnt work on my Geforce4MX... Black screen like those guys above. :( | 
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| OK I think I've fixed it..... (Replaced DrawImage to a texture with CopyRect) Please download again. It should work! Marg | 
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| Working now! | 
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| Just to let people know, from what I have experinced with Max is that opengl drivers don't work correctly on Nvidia4 Series, but if you put it on DX7 drivers it works great.. I really glad they kept with Dx7 because of old systems, that can't run OpenGL :P anyways just to give you a idea... | 
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| FBE: I'm pretty sure this isn't BlitzMax. | 
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| Yes, B3D. I was drawing an image to a texture. With the 256 flag set it worked on ATI9800 but with 256 flag unset it also crashed mine. Rather than using drawimage I used CopyRect which worked for me with 256 set or unset. Anyway anyone have any ideas how to add some gameplay; maybe different crafts/behaviour? Marg |