started a worklog for Gyroman
Community Forums/Showcase/started a worklog for Gyroman
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I started a worklog for my latest project: http://www.blitzbasic.com/logs/userlog.php?log=601&user=3087 latest screenshot ![]() demo soon |
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looking good reminds me of that jetpack game floating around. |
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To get you some ideas: This game could be a bit like the game H.E.R.O from the C64! ht*p://img356.imageshack.us/my.php?image=hero3cg.gif Remake: http://www.elitepigs.de/held.html P.S.: Will it have a level editor? |
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Cool your finally making this game! |
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nice, look forward to seeing more! |
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Will it have a level editor? I dunno. I suppose it could, and that would be a good idea. |
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Cool. Could you give this guy a limited amount of dynamite, so he can blow up certain walls/rocks? Nice extra for puzzles. |
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Hm, dynamite... interesting. I was already planning to have breakable barriers, but I was thinking normal shots would do. Making the player collect dynamite would make for more interesting gameplay, plus players like explosions. |
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Blimey...I thought this was long gone. Good to see it's still alive. :o) |
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bumping this thread because I added another worklog entry |
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Go go go... I demand a demo! ;) |
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gyroman looks so damn cool |
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demo... demo... demo..... |
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looks really nice jH... --Mike |
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Looks really interesting :) demo, ... yes |
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Hey grisu, thanks for the dynamite idea! I implemented that last night and it really adds a lot to the game. |
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Your're welcome. :) |
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If you sent out a demo, can I get one as well? :) |
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Why doesnt he fly over the gate? And dynamite was in HERO, so it's not that original. Looks cool though, I would love to see it in action. |
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He doesn't fly over the gate cause his neutron booster pack has only limited fuel. So there isn't enough power to escape gravity. Speaking of gravity: Wiebo, how's "Thrust MAX" comming along? |
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Grisu, Seems to make sense, in a Star Trek Tech Speak kinda way. Thrust: very good :) shots and details will follow soon!! I'm also looking for testers but I will save that for later. |
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No demo yet, I'm shooting for within two weeks. Mostly I need to design a few decent levels; right now everything is just jumbled together randomly. Would you be interested in playtesting? I don't want to distribute the demo publicly, but I do want to start having people playtest. @wiebo, re flying over gate: doh, I didn't think of that. Well hopefully it's not something players will stress over (plenty of successful games have much bigger logical fallacies than that,) and if it is an issue then I'll redesign the character to be on like a hovercraft or something. Or, y'know, grisu's explanation. No "neutron booster pack" though; it's just that his tiny backpack helicopter can't generate enough lift to get him more than a few feet off the ground. |