How they glow....
Community Forums/Showcase/How they glow....| 
 | ||
| My "Glowing Line" module is now complete, for DirectX anyway. It does work with OpenGL but lacks the tForm commands - hopefully someone can help here. The module consists of 2 functions which are :- - Textured Poly, you set the image, frame, position and UV for each vertex. This is similar to my old function but is now a seperate module, you DO NOT need to play with the official modules to make it work! - GlowingLine, Utilises Textured. Here is a sneek peek, I've overdone the glow a bit here to demonstrate the effect. Check out the Demo *** : http://www.igloader.com/examples/glow.php  The following commands work with this Module :- - SetColor - SetBlend - SetRotation - SetScale - SetTransform - SetAlpha The source for this demo The texture applied to the polys is a simple image, this image can have many frames. This could also be acheived quite simply on Blitz3D using pretty much the same code. | 
| 
 | ||
| mmmm.... i cant see ur pictures. | 
| 
 | ||
| . | 
| 
 | ||
| Looks nice, perfect for another 360 Shooter! :) | 
| 
 | ||
| This looks lush, roll on 720 Shooter! | 
| 
 | ||
| Demo changed. | 
| 
 | ||
| mmm, is it just me but i cant play the demo, i cant event visit ur site.. looks good tho :D | 
| 
 | ||
| Use the CTRL button and the cursors | 
| 
 | ||
| From the game example (which is great!) I sometimes see vertical lines moving around/toward the player. Is this a known problem? They seem to be part of the enemies but it's difficult to tell. Screen grabs:    | 
| 
 | ||
| Yeah I see what you mean, to be honest I just did a "find and replace" in the source code and rebuilt the project. It may have something to do with the rotation transformation which does appear to be broken at the moment. | 
| 
 | ||
| Gah, the link just gives me a page that generates a MAV!  Is this openGL?  [edit], the second time I tried it worked fine. Now Tim, have you been getting a teeny bit distracted lately? Hey isn't this Tempest 2000? Did you just make that whole game or use some existing souce? | 
| 
 | ||
| Distracted me? Na only today :P This source comes with BMAX, I just changed the line drawing code. | 
| 
 | ||
| Oh OK, you probably posted that already and I didn't read it.  I wonder who gets more distracted you or me?  I'm REAL bad.  I love it when I have to visit clients for jobs as I can't get distracted there thus I actually earn some money. | 
| 
 | ||
| Are you going to release it to us mortals when you've finished the opengl portion? I'd love to utilise this lovely piece of code. | 
| 
 | ||
| Yes I will make this available when I get it all finished. | 
| 
 | ||
| Looking good there, Indie =] | 
| 
 | ||
| Nothing more to say beyond what has already been said, but I wanted to add that this looks really nice | 
| 
 | ||
| Now works with OpenGL, I'm just going to fire up my Mac and test it on there.. Oh and I took the Scale and Rotation commands out, they were too much of a mess and did not work. If you want to rotate you lines or polygons use maths like the rest of us :) | 
| 
 | ||
| Bugger me, it works on the Mac! | 
| 
 | ||
| http://www.blitzbasic.com/Community/posts.php?topic=55716 Come and get it. |