Ice-Teroids
Community Forums/Showcase/Ice-Teroids| 
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| Seeing as I mentioned being close to finishing this off elsewhere I thought I'd post a screenie. It's really just a precursor to a more ambitious project, but I wanted a complete (ie levels/waves, music, sfx, attract, redefinable keys etc) game under my belt first... start small 'n' all that.  I'm doing the SFX at the moment and finding it a grind (because all the interesting coding stuff is out of the way) but it'll get there (well, here) eventually. | 
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| Wow looks nice!!!  I'll definately check iths one out when it is finished. Feel free to share this game over at www.shmup-dev.com as it would probably gain some interest there as its a site that focuses on games like this! :) | 
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| Yeah I'd been meaning to register - got the spacey backdrop from a site linked by one of your asset threads*. *EDIT: This is no longer true - it's now been replaced with one I drew myself. | 
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| Because the world can't have too many Asteroids clones. | 
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| Nice game! At first I thought it was too difficult but a few tries later I could already defend the ship a little bit. I guess the obvious tactic is to clean up small chunks before creating more of them ;). Ah, you write in the readme file that the dangerous tactic of first shooting all big parts actually gives most points, nice scoring system! :) | 
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| Cool! Might I recommend posting about it at the shmup-dev forums?  perhaps even adding it to the showcase? :) | 
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| Thanks chaps - I was beginning to wonder if anyone would take a look! @Matt: There's one in-game issue I want to address, after which I'll post (what should be the final version) over at shmup-dev. Should be a couple of days. | 
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| New update available - coupla changes, the most interesting of which is an optimisation to the particle system which should allow you to add at least a bit more eye candy (press TAB for the debug menu). Please replace the previous version with this if you didn't chuck it straight in the recycle bin! |