Tank Universal
Community Forums/Showcase/Tank Universal| 
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| Basically completing final content for each level. Slow going, but here's  a few shots from Level6 - the obligatory factory level. Outside: Watch out for mines! Get through the beams... It's ok, he can't hurt you(?) In the maze. | 
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| looking very nice...cholo type of game as i can see from screenies.. | 
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| Looks quality | 
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| ETA? | 
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| Is this based on Tron by any chance? | 
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| Looking dandy as ever. How long has this been gestating now? Looking forward to the next playable demo... | 
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| Good to see Tank Universal's still progressing! | 
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| MCP looks good.  No screenshots of Recognizers?  :) | 
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| Demo!!!!! | 
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| Rob I'm working on a DNF timeline so it's 'when it's done';-) Basically working afterhours and weekends and I guess you'd know how long it takes to create content of reasonable quality, programme in specific level features and bugtest. Muzzer Tron? Maybe. But it's not Tron - it's a 3d tank game without recognisers. octothorpe Actually he's the FCP - Factory Control Pylon. He's happy at first, but then you make him angry. Stevie G There's a couple of serious bugs I need to squash. Also, I haven't checked out what's available in terms of protecting my graphics resources - i.e. a packer? Any suggestions there? | 
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| How about International Copyright Law? | 
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| Aww, I was just about to post a 'I'm still waiting for that worklog, MadJack!' thread. :] Excellent stuff as always. Great use of particles, looks like the art path has really come along since that early demo. I also like the updated HUD, it fits very well in my opinion. Any ETA on a new demo or even on reuploading the old demo (which I'd love to play again, btw)? | 
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| It does look very tron like  which is not a bad thing. Don't know if that would be a problem though. These big companies can be very arsey. | 
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| Hi MadJack ! The screens look good. I like the style from you game. Can you show us a in game video from this game ? When you need an musican, i can help you. More details about my homepage. Regards Blitzblaster | 
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| I can see Disney trying to block this. | 
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| For a great, free packer, I recommend Blitz Media Linker. It's in the Toolbox. | 
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| Awesome stuff. I like the whole look! CANT WAIT! | 
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| It looks great, my first tought was tron-like too.  But well done!  Hope it plays as good as it looks. | 
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| Hmm, I had replied to this thread a week ago, but it looks like it got lost in the server move - so... Octothorpe - 'How about International Copyright Law? ' Nah-uh - I'd want something a bit more secure. GNS Aww, I was just about to post a 'I'm still waiting for that worklog, MadJack!' thread. :]' Glad to have headed you off at the pass GNS - I had your post in the back of my mind so I thought I should get something out there ;-) As for a demo - there's still several deep bugs lurking that I need to squash, which cause frustrating crashes occasionally and guess what? - they happen when you blow something up!. I think it's going to be a mission to track them down. As it is I'd rather concentrate on getting the levels finished than going on that mission just yet. Sorry. As for the old demo -it's 2 years old now. I wouldn't really feel comfortable putting that out again (sorry, again). Ruz - JohnDevoy The style's very 'Tron', but there's no Tron-ripped graphics in there. The story is not Tron and there's no characters/textures/models from the film in the game. I don't think Disney has copyrighted the idea of additive blended lines defining 3d geometric shapes either, so I'm not too worried. Ok, so the FCP's obviously a take-off of the MCP, but the model has only a loose resemblence to the film's original and there's no lightcycles, god forbid. big10p For a great, free packer, I recommend Blitz Media Linker. It's in the Toolbox. Thanks for the link big10p. By the way - thanks for your screen interference code. I use it to show when the player's taking splash damage (with a little camera shake), and it works a treat. Thanks again. Grey Alien Hope it plays as good as it looks. I need to get in a round of playtesting before release obviously, but I'm confidant that players (and blitzers in particular) will find it a lot of fun. I 'm at the point now, where I'll fire up a level (when I'm done coding) and the game can still surprise me (in a good way), and make me feel I'm having fun, so I figure that's a good sign. And I've been playing games since the days of the ZX81, so I think I've got a few good and valid ideas about game design. Thanks for your comments. |