In-Game ScreenShots of Granada Racer
Community Forums/Showcase/In-Game ScreenShots of Granada Racer| 
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| Hi again friends. I have the latest screenshots of Granada Racer. They are all Blitz3D in-game shots. Please tell me what do you think about them: http://www.granadaracer.com/index.php?main=screenshots.php Thanks everyone! | 
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| Sell the code and the media over to me. Nuff said. | 
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| wow, great maps. Still needs a saturation equalisation session to make the whole picture more a unit. Other than that: great design, well done. What did you use for the trees? | 
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| Looks great! | 
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| Yepo, still looks excellent! DEMO!!! | 
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| I think you should change some of the textures as they look very bland.  I'd recommend these >> http://www.speedimagery.com/ | 
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| One of the best gfx in blitz world. Demo? | 
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| Looks excelent Kurix, Nice work :-) | 
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| Demo Coming Soon! Still Lot of testing! Trees are modification of TreeMagik I ones... the map is a real city, so the textures are the real ones, with the real shops, so little modification is possible. | 
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| Awesome work Kuri, congrats :) Can't wait for the demo. | 
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| It looks really nice! The trees seem a tiny bit out of place, though. I guess the shortness is because they are in a city (as most city trees are stupidly short), but I think they need to blend a bit better with the environment. At the moment, I think their colour seems a bit too vibrant in some places... and a few more tree models probably wouldn't hurt :) | 
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| Thanks for the comments and the suggestions, very much appreciated. I have tried several alpha and blend modes for the trees with no success... I know they look like cartoon trees :) but i think they will stay as they are, i have no time. I should have finished the game at May, 1 So now, every day counts... |