Blokatak
Community Forums/Showcase/Blokatak
| ||
A very early screen shot of our new game - Blokatak. The object of the game is to knock the numbered blocks off the platform against the clock. Features real physics (Tokamak). Full version coming soon! ![]() |
| ||
he he he - I wondered when someone would take advantage of this - great stuff. Can't wait to see it and play it! IPete2. |
| ||
this looks rad, you must be pretty good at this 3D lark by now. |
| ||
This looks interesting |
| ||
hmmmmm, looks oddly familiar ;-) |
| ||
It looks very cool. I'd love to try it out! |
| ||
http://www.boiledsweets.com/Blokatak/bin/Blokatak0.01build5.zip Here is an early tech demo, please don't report bugs, please do give contructive suggestions/ideas, many thanks. |
| ||
No 800x600 mode - Boo! :P |
| ||
"COULD NOT LOAD PARTICLE TEXTURE: C:\Program Files\Candy Store V1.0\blokatak-rover media files\particles2.png" |
| ||
Sorry boiled, but I got the same "COULD NOT LOAD PART......". I appreciate you didn't want bugs, but I think you may've wanted the first level to run ? It DOES look very appealing ... |
| ||
Sorry guys - try it again. It's not like me to make such a silly mistake. Sorted now. big10p - I might support 800*600 mode - at the mo it's just 1024*768*16. Please note this version has a work in progress particle effect in it - it's not finished yet - just ignore it. |
| ||
It's ok. Reminds me of that game with the chicken with the rocket launcher, whose name I can't remember. Anyway, the idea was the same, you had to knock down all the blocks in the least number of shots, with bonuses for bouncing off walls and things. As for this game, it seems a like a 3d snooker, but with cubes, which stack well but don't bounce predictably. I'm not sure how I'd change it, but it didn't seem like there was a huge amount of skill or strategy involved, because the behaviour of bouncing cubes isn't easy to map out in your head. Nice polish and stuff, though. |
| ||
I'm thinking I need to add more to this basic idea. I'm working on a roving bot - if it hits one of the blocks then it resets it back to its original position. But I'm thinking perhaps a more kind of platform arrangement is in order so you have to find the blocks then get them off. But I want to stick to the current basic idea - just need more gameplay... |
| ||
Just wondering what peoples opinions were regarding this game in terms of is it worth continuing to develop it or is it too basic/boring. |
| ||
It's up to you of course. It did get boring fast but I think that's do to the slow paced point hold release strategy. Maybe if there were less than 9 blocks (at first) to make the level go by quicker... also add some enemies or obstacles (like a lightning effect that turns on and off at a set pace and will blow up the block if it hits it) The timer should really be prominent and go faster than it currently does to increase the pace. There are plenty of tweaks that could start making this game interesting. |
| ||
<edit> |
| ||
???? |