3d character collision demo
Community Forums/Showcase/3d character collision demo
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have 12 marios running around bumping into each other with cool responses :) Early days but i think it's pretty cool. http://www.kragersoft.net/ssbf/collisiondemo.zip |
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Uh? - I don't get it - they all run at each other from to begin with. What possible use is this? |
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wait a a bit( like 10secs) and they should sort themselves out. dude in the middle is controlleable. ps more of a stress test. |
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Takes a lot of CPU time IMHO. I rather use NPC's with no collision at all, on defined tracks. Only when they get close to the player, I switch their collision on to prevent the camera from walking trough them. Of course this works only with predefined information on where they may walk. Like eg. waypoints. |
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Don't know if you just haven't implemented it yet or something, but just in case: I see that there is a 'marioeyes.tga' file in the zip file. However, it doesn't seem to be drawn on my computer, all mario's have a big white space where their faces should be. |
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That's neat...How fast and acurate is the collisions you are using compared to blitz's? |