3d character collision demo

Community Forums/Showcase/3d character collision demo

(tu) sinu(Posted 2006) [#1]
have 12 marios running around bumping into each other with cool responses :)
Early days but i think it's pretty cool.

http://www.kragersoft.net/ssbf/collisiondemo.zip


puki(Posted 2006) [#2]
Uh? - I don't get it - they all run at each other from to begin with.

What possible use is this?


(tu) sinu(Posted 2006) [#3]
wait a a bit( like 10secs) and they should sort themselves out. dude in the middle is controlleable.

ps more of a stress test.


jfk EO-11110(Posted 2006) [#4]
Takes a lot of CPU time IMHO. I rather use NPC's with no collision at all, on defined tracks. Only when they get close to the player, I switch their collision on to prevent the camera from walking trough them. Of course this works only with predefined information on where they may walk. Like eg. waypoints.


xlsior(Posted 2006) [#5]
Don't know if you just haven't implemented it yet or something, but just in case:

I see that there is a 'marioeyes.tga' file in the zip file. However, it doesn't seem to be drawn on my computer, all mario's have a big white space where their faces should be.


mindstorms(Posted 2006) [#6]
That's neat...How fast and acurate is the collisions you are using compared to blitz's?