Blitz3D GFX-TechDemo
Community Forums/Showcase/Blitz3D GFX-TechDemo
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Hi! I've written a small B3D TechDemo. It shows Stencilshadows, Dot3Mapping, Cubemapping, Meshdeformation, Particles and Physics! Some screenies: www.next-dimension.org/img/gfxdemo/thd1.JPG www.next-dimension.org/img/gfxdemo/thd2.JPG www.next-dimension.org/img/gfxdemo/thd3.JPG www.next-dimension.org/img/gfxdemo/thd4.JPG www.next-dimension.org/img/gfxdemo/thd5.JPG You can stop the programm with ESC! But not in the fadein-out modus! To the downloadpage: http://www.next-dimension.org/index.php?c=20 If you got any feedback, pls post it! You need a good gfx-card! My config is a Ati Raedon 9600 All-In-Wonder..I've got about 30-40 fps! greets, wild-storm |
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Screenies are looking great. Is this DevilChilds Shadow lib in action? What I'd like to see is a demo that contains a lot of stuff, like a real level. So you can see if it works for a real game. |
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Good demo 20 fps |
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tested ob Athlonx2 3800+, geforce6600gt average 72-78 fps |
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"Is this DevilChilds Shadow lib in action?" Nope, I'm using a code based on StepTiger's work! |
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great demo. especially the shadows are just great:) btw: what do you mean by "steptigers work". who is that and what did he make? |
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Nice! |
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@DevilsChild: The guy is from the german BlitzBasic community - www.blitzforum.de His engine hasn't been released public till now. Don't know if he plans to. A "Nice!" from BlitzSupport is a big honor for me! Thanks! ^^ |
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I get this on my system 9800pro xp pro all new drivers, 1gb ram very odd. ![]() |
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U know what guys... Zip comes with XP - rar does not. Why do people insist on only providing a rar file format when they want you to test stuff!??? IPete2. |
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Hm..seems like a DX-Dll Bug..Don't know why this happens :| IPete2: I support non-microsoft stuff..and Winrar has the better compression! |
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I found this most exciting. I liked the music. However, slight omission - I didn't get the source code in my download. Now, according to the terms of the international licence authority, when (g)iles is also combined with Tokamak, the source must also be submitted. Hand it over. |
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Oh well, i can give u the code..But only the main code..And this wouldn't help you a lot. You need also ParticleCandy and the ShadowSystem. And these are things, that i definitly can't give you! And in between..what a international licence authority oO Never heard from that...Are u joking? ;) |
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I have Particle Candy. |
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nice one, wildstorm :D P.S.: Hör bloß nicht auf puki, er will nur deine arbeit neu kompilieren und sie als "sein" werk veröffentlichen :oP |
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thx ^^ PS²: Ja habs mir schon irgendwie gedacht xD Aber dennoch thx für den Tip ^^ |
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with stencil shadows you can get those negative artifacts when the GPU can't build the stencil buffer properly. Sometimes its because there are too many open edges or badly overlapping geometry, or the shadow volume rangees are not suitable for the scene or you ran out of Vram. Not sure why it would effect a relatively recent card though. |
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its a 9800pro with 128mb of vram with new drivers? |
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How do stencil shadows work? |
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read these: http://en.wikipedia.org/wiki/Stencil_buffer http://en.wikipedia.org/wiki/Shadow_volume |