BSM_Renderer easy made Bumpmapping
Community Forums/Showcase/BSM_Renderer easy made Bumpmapping
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Hi folks Iīve wrote a little function-lib to handle dot3-mapping easier. It based on special colored Cubemaps as underlaying texture behind dot3-textures. You can assign Lightsources to the Cubemaos, to give Bumpmaps a korrekt Light-Direction. The BSM_Lib will handle and update this for you. Some Screens ![]() ![]() Download V1.6 : ca 1.9 MB http://www.selfmadegames.de/bsm.zip Enjoy it Shodan |
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This looks interesting - I shall take a look. |
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To be honest I don't visually see much bump-mapping. This is one of the problems with Blitz3D and I wonder if it is more apparant on some graphics cards than others. In honesty, on my system, there is only slight bump-mapping on those globes. |
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Hi Shoda, thanks for sharing. Puki -it doesn't make much sense to add bumpmapping to a globe IMHO. I'd use it eg. for wet surfaces or so. It may also be neccessary to increase the contrast and/or saturation of the dot3 texture. Additionally you may play with the blendmodes of the texture layers, depending on the situation. I think the diffuse texture should use blendmode 5 an not 2 that is default. |
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Yeah! I looked for an old example of the same method in another thread but nobody had the file anymore. I was very keen to understand that method. Presented as a handy library is great! Thanks Shoda @Puki :I also thought first that i donīt see much. Then for clearance i disabled the colormap in the source and then obviously you can see a bump map there. |
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Hey thanks - anything that makes Blitz bumpier (easily) is goooood. |
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Nice lib! Thank you Shodan. Can I use it with animated meshes? |
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Why not. If you can assign Cubemaps to animated Meshes, it should work. |
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BSM-Renderer now aviable as V1.5. Specular- and Glossmapping added. Download V1.5: ca 2.3MB http://www.selfmadegames.de/bsm.zip |
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Sounds great, thank you! Just downloaded. |
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I like the glossy one. |
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Very cool, thanks for sharing this. |
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Thanks for good response. Download updated. Some little errors in manual fixed. cu Shodan |
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BSM-Renderer now aviable as V1.6. Some functions added for ambient- and colored light. Works without Object-Copys and B3D-Lightning. See the manual and the examples for more details. Download V1.6: ca 1.9MB http://www.selfmadegames.de/bsm.zip |
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Thanks a bunch! |
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I like the asteriod example, that was nice. Much appreciated Shodan for the lib :) |
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Yup, very nice Shodan, thanks for sharing. Can the models (asteroids and planets) as well as the textures be used also in other projects ? Regards, Sergio. |
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Yes of course. The earth-texture was from a NASA-Website. And the simple asteroid is made with a modeler within 30 seconds. Shodan |