Megaball - mini game

Community Forums/Showcase/Megaball - mini game

Rimmsy(Posted 2007) [#1]
Hi guys, I've written a small mini game based on a larger game created some time ago in blitz3d for a third year project. It's a slimmed down version. It's basically a mini game for the larger game I'm working on that stems from the same universe.



Check it out: http://www.birdinsky.com/downloads/megaball.zip


Amon(Posted 2007) [#2]
Cool Game. :)


Grey Alien(Posted 2007) [#3]
weird but seems to work out. For me sounds would make a big different. I notice you have included the fmod.dll yet aren't using sound/music...


Rimmsy(Posted 2007) [#4]
Yeah, when I first set up my deathwar game to use fmod (paid for the licence and everything), I'm not sure what I did, but anything I make stand-alone needs it.


fredborg(Posted 2007) [#5]
I like it. The handling could be a bit better (turning is a bit sluggish), and the balls/tail could wobble a bit more. But it's fun :)


taumel(Posted 2007) [#6]
I like the concept but i dislike the menus and the steering. You should feel more in control of it...


Geehawk(Posted 2007) [#7]
Sort of a top down Clusterball.

Quite fun for a while, once I worked out what I was doing.

And yes very hard to see whats selected in the menus.

Like Clusterball it would benefit from powerups, weapons, more of a battle angle.


Grey Alien(Posted 2007) [#8]
I agree on the menus being hard to use. Also yeah more responsiveness would be nice.


Rimmsy(Posted 2007) [#9]
I totally agree on the menus, I've no experience with them other than being mouse driven. Anyone got any tips on that?

In the full version of megaball there were other powerups like:
* double tap up to get a boost
* other players' controls are reversed for a short while
* balls get sucked towards you for a short while
* you could steal other players' balls from their string

I've just had a look at that clusterball; I didn't even know it existed. Interesting. Thanks for testing, guys. it gets harder the more you bet.