Flyout - shoot 'em up
Community Forums/Showcase/Flyout - shoot 'em up
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I have written a shoot 'em up in Blitz 3D for the shmup-dev Autofire 2007 competition.![]() ![]() ![]() The game is about flying upwards in a tunnel and shooting enemies to collect as many points as possible. Red-cross symbols indicate health bonusses, these can be collected by flying into them. There's also a guy standing next to a Dutch flag about every kilometer who will throw an upgrade object into the air when you fly close to him. (The distance covered is shown in the bottom-left corner.) The upgrades have to be collected to keep up with the increasing numbers of enemies. Losing a ship means losing an upgrade. Download: Flyout.zip (1.8 MB) Controls: arrow keys to move, space bar (or Z or Ctrl) to fire, and M to toggle music on/off. (Auto-fire is always on so you can keep the fire button down to shoot.) |
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Man, I'm still trying to break 1000 pts. Enjoyed it! Thx! |
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Ahhh what a great little game! Sorry to say Joe I got 1056 on my first run. Simple and effective I liked it! I do have some crits though. Make all the art the same resolution the gradients and pixel art sprites kind of clashed and the blocks looked out of place. I liked the pixel art part but keep the images the same resolution and scale. Also I felt that some barrages couldn't be avoided. Perhaps you could go with a danmaku(google if necessary) style collision box or add a shield or bullet clearing sword. this game was very original but it would help greatly if you set a common game style or theme for ALL the art. I'm surprised you have so few comments, Heaven forbid anyone post something here that isn't an 80's remake with a powerup added and blurry sprites. -_-; |
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Thanks! Make all the art the same resolution Yes, when I started drawing the graphics I used 2x2 "pixels" but later on I cheated and used normal pixels. Same for the gradients that started seeping in as I continued working on the game. On the other hand I liked the effect I got "for free" that when a block is shifted horizontally compared to a block above or below it, the division between them can be seen because the gradients do not connect. :) |
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I liked that. I thought they was just a touch too much inertia on the ship. And it got hard pretty quickly. Good stuff though! |
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Hey kinda nice. Think I found a glitch though, randomy, after I had cleared the screen of enemys, my ship would suddenly shoot to the right. And wouldn't move anywhere else, so I'd be smashed against a wall. Other then that i thought it was kinda fun. |
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cool. I saw this on Independing Gaming or the two bears and couldn't find a proper link so I'll try this out now. |
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This game rocks, I mean it has too, I'm in the credits! Really plays well Foppy! its going to *win* the compo! Woo! |