Feedback Request: Starchon iteration 26!
Community Forums/Showcase/Feedback Request: Starchon iteration 26!
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2007.2.11 - Starchon i26 Released! Iteration 26 of Starchon is available for download Summary: Starchon is a cross between a shooter and a real-time stategy. You can't directly decide where to place your units or which sectors to attack. However, you have a lot of indirect influence over the outcome of the game. The game is real-time, so if you take to long in a sector, you will probably be overrun by the enemy in the adjacent sectors. Please give the game a try, and offer your input, because the game play is still being shaped! Known Issues: - Some memory issues still exist. - High Score functionality is offline at this time. Screenshots: ![]() Download: www.FreelanceGames.com/bin/Starchon_i26_Setup.exe Please select input device from the Option Menu (default Mouse). Mouse Controls: -Fire "selected" Energy Weapons - Left Mouse Button -Fire "selected" Missile - Middle Mouse Button or Left Control Key. -Thrust - Right Mouse Button or "W" key -Direction - Mouse to Payers Avatar Vector -Select Ice Blaster - "1" key -Select Particle Blaster - "2" key -Select Laser Blaster - "3" key (auto locks and only fires at Starship when in range; not the Sentinel) -Select Particle Rail Gun - "4" key -Select Sonic Blaster - "5" key -Select Trident Missile - "6" key -Select Carrier Killer Missile "7" -Select Cluster Missile - "8" key -Select Heat-Seeker Missile - "9" key -Select Tactical Nuke - "0" key -Toggle between Sector and Galaxy Map - Spacebar -Enter Slipstream - Click a valid destination from the Galaxy Map Keyboard Controls: -Fire - Right Control Key -Rotate Counter Clockwise - A or Left Arrow Key -Rotate Clockwise - D or Right Arrow Key -Thrust - W or Up Arrow Key I would love some feedback on how to make the game better!:) Thanks Everyone |
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Looking good! |
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Anyone have any game play issues? |
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Had a play of it this morning before work - Minor issue mentioned before - menu selecting mission I still keep trying to click the text rather than the arrow. Gameplay - very easy to play, enjoyable, well presented and polished. Tutorial level - when the Commander speaks perhaps there should be like a little noise 'incoming message' as he is a little hard to notice in the corner, I spent a while flying around wondering why there were no ships in the opening round (no enemy ships - until I warped out after viewing the commander's messages) Aiming is a little difficult I found, perhaps the laser bullets should aim to intersect the point the target reticle is at? Something you probably would not want to change: The player ship - I kept thinking it should point the other way, the design of the ship while original also was rather counterintuitive as to which way it flies. |
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How do you do those nice streams of fire behind the players? |
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This is a really good game - anyone else given it a try? |
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@Matty, Thanks! It has been sugested that the game should pause when the commander speaks and you should click a button to proceed. What do you think; do you think that would be a better flow? @Buggy, Particles... |
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Perhaps not pause, but simply play simple sound as if the 'communications interface is active' when it appears. Pausing may break the flow of the game - it may be distracting/annoying for the game to suddenly stop in the middle of something. |