PuzelGulls School of Magic
Community Forums/Showcase/PuzelGulls School of Magic
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![]() SCREEN SHOTS #################################################################### http://duckydata.co.uk/FreeMedia/modules/myalbum/viewcat.php?cid=15 #################################################################### Early Dev Shot of my first entry to the indie sales markets It Is built around classic match 3 but with several variations and additions to the concept Colour Chains 3+ Letter Chains 3+ SpellsWords PowerWords Elemental Seals need a N*level Magic to Destroy Dynamis Seals Need to destroy sealNodes and cast powerWord Dynamis to destory PlayGrid That can extend during gameplay under special conditions Modes of Play.. 1.. Story 2.. Classic 3.. WordMaster hoping to have first demo up by next saturday ![]() ![]() ![]() |
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This is using Grey Aliens Excellent Blitzmax Framework 1.03 Ive Given myself the task of creating this game in 28 days see Log. Currently at Day 8 |
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I was trying not to be the first one to post ;-) But anyway, it's looking cool. But it also looks complicated, letters AND colours. Maybe too much for my simple brain unless it's made really obvious how to play it... |
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As you progress in the Story you learn the 10 words of magic an easy example is the introductions to fire ie (FireGrid a) Spellword = F+I+R+E Boostword = F+I+R+E all Same colour PowerWord = F+I+R+E all in Red Target Level 10 Elemental Fire (This is achieved from same colour chains 3+ Target Level 50 WordFire (This is achieved from Casting = SpellWord = +1 Level BoostWord = +3 Level +1 Elemental Colour PowerWord = +6 Level +3 Elemental Colour basic game play is easy Not all 26 Letters are in any one level this is a factor of what elements rule ie Fire LetterAvailable = "F I R E" ie Fire + Wind LettersAvailable = "F I R E W N D" so all tiles are usefull anyway hope to be hosting the demo soon will ad a 5-10 level version teaching the simple principles |
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OK. I'll be interested to see the demo, but make it really good before releasing it as you know what these forums can be like. |
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SCREENSHOT MOVED TO SERVER BROWSER Early Layout concepts for beginning levels For covering the Art of Chains and Word |
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nice "HUD" graphics.. :) well.. except for the...: "PuzelGulls" "School of Magic" ..text though... Maybe do a gold coloured text of it as well? |
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@ LarsG nice "HUD" graphics.. :) well.. except for the...: "PuzelGulls" "School of Magic" ..text though... Maybe do a gold coloured text of it as well? Yeah still a place holder designing the graphics is eating into the dev time I would say so far 40% of time has been working over sprite scales and deisgns |
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yeah nice HUD. Is it a paintshop pro job? |
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yep psp still a lot of alpha tweaking to do and adjustments to shadow distances @ LarsG this any better SCREENSHOT MOVED TO SERVER BROWSER |
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I don't think Courier is a suitable font for any game logo (unless it's an army one) and it's too thin for that effect so it looks funny. |
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this one anybetter ? SCREENSHOT MOVED TO SERVER BROWSER |
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No cos I can't read it. That took ages to load are you uploading pngs? |
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He is. Pngs on complex images like this don't really buy you much, TBH. Maybe try making the font bold. Also, what does PuzelGulls mean? |
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SCREENSHOT MOVED TO SERVER BROWSER Settled for plain bold type Puzelgull is the main character in the game he become a wizards apprentice to solves a puzzle box given to him on his birthday btw switched png for jpg to save your bandwidths :) sorry |
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thats a much better logo HUD font |
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yeah looks better. He is. Pngs on complex images like this don't really buy you much, TBH. Yeah that's what I meant he was using png's thinking that they'd be better than bmps but they can still be huge on detailed images so jpg is the way to go for screenies unless you have a specific issue that needs a precision screenshot. |
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![]() Been working on the Front for the Game Trying out a few styles atm |
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How did you do the MO for the round buttons? As my framework only tests rectangular areas, although I'll be adding bitmap collion dection for buttons at some point. |
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It still is using rectangular tests at the moment It shouldnt be to hard to hack the Menu to do a full collision with an array of tbutton to collide with mouse then return fake result to manager might cost a few extra fps but will still work or ill just rewrite Tmenu to use pixelperfect |
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Yeah it won't be hard and won't give hardly any slow down, especially as that screen doesn't have anything else going on. |
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all screen shots have been moved to http://duckydata.co.uk/FreeMedia/modules/myalbum/viewcat.php?cid=15 to save on a little bandwidth only have 99gig left for the month :( |
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99 gig is tons. |
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![]() been working over the level conditions and finally working |
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![]() new tile designs for magic mode |
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I find those tiles really hard to look at. Too many reflections I think. |
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I agree. Plus, if this is a match 3 game, there are no moves available in the screenshot above. |
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you use mana and can move a tile 2 spaces big chain = more mana plus also there are over 15 single moves available there it just your being blind sided by its apparent complexity Uses Classic Match 3+ ie (Same Colour) (Same Rune) (Both) (RuneWords) |
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New Screenshots added to top |
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plus also there are over 15 single moves available there it just your being blind sided by its apparent complexity If that's true, there goes 99% of your potential indie sales."Apparent complexity" is the absolute LAST thing you need for a successful indie game. |
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I think that screenshot looks a bit hard to take in. The contrast of the backround is too high, and interferes with the buttons and text. Also, i think those round buttons, with the rounded text on them doesn't look very good. not played the game yet though, i'm just commenting on the cosmetics :o) |
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K.I.S.S. ;) |
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I would say there's probably quite a lot of room for improvement (graphically and complexity-wise) but this is still a WIP. It's still worth finishing to see what was learned and how to make the next game better. My first games were stepping stones to my current games (and beyond). |