Lunar Defender 0.5b
Community Forums/Showcase/Lunar Defender 0.5b
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Well after 1 week of not doing anything, I finally released the new version. Sorry for the moderators that my last topic can be seen a few below this one, but I posted the 0.4b here some time after I released it. What changed the most in this one is that now it is divided 2 campaigns of 5 stages each, and each enemy spawn is scripted instead of random. I made very few graphical improvements, I think the only thing worth noting is the HUD that the selected weapon is displayed in green, while unavailable weapons are in grey. Which I have no idea why I didn't add before. Also I added some death sounds because sometimes you just can't notice an alied died by just watching his animation. They suck, I know, but it's all I could find. Anyway, here's a screenshot: ![]() Download: http://www.sendspace.com/file/xbhxjq Instructions, controls, changelog and more: http://imakegames.wordpress.com/2007/05/07/lunar-defender-05b-released/ Thank you for your time :) Comments are more than welcome, since this is my first serious blitzmax project, I still have a lot to learn. I hope you enjoyed it. |
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Can't test it right now. But it's definitely looking like a lot of fun so far. Keep it up! |
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Thanks :) If anyone had any chance to test it, any feedback? |