FloodFill - Really!!!
Community Forums/Showcase/FloodFill - Really!!!| 
 | ||
| Whoops, looks like this appeared in the Code Archives after all; I kept getting error messages, and thought it wasn't working. Sorry about the inconvenience; would a moderator be so kind as to spare me some embarrasment and delete this? Thank you... =^_^= | 
| 
 | ||
|  I know I should probably have put this in the code archives, but I tried twice and got some Java/PHP error It's still appeared twice in the code archives, though. | 
| 
 | ||
| I noticed; Sorry about that, but the error messages threw me off. | 
| 
 | ||
| Hmm, 20 seconds is a long time for a flood fill... Under what conditions does it take 20 seconds? | 
| 
 | ||
| How does it compare to  this ? | 
| 
 | ||
| I don't know, considering the image didn't show up at all afterwards. It did make me think about ReadPixelFast() however... I might do some revision. | 
| 
 | ||
| The  bmax version  is very quick. You might want to check them out. | 
| 
 | ||
| I dunno about Bmax; never used it. I think I might be able to code some B2D alpha blending for sprites though... | 
| 
 | ||
| Woah, apologies to anyone who might have been hit with this; I made a typing error when adding the "Ghz_Lib_Var_" prefixes that caused FloodFill() to freeze. I've posted the repaired version in the code archives; it's the first one on the list, not the second. In other words, the one that mentions me losing 5+ paragraphs of text is the OLD ONE, and won't work. |