Sword Fighters
Community Forums/Showcase/Sword Fighters
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DreamsSoftGames presents a new game. |
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<br><img src=" ![]() "><br> DreamsSoftGames, spanish independent games developer, presents a new project in advanced phase of development. It’s Sword Fighters, an action game and adventure in 3D with ROL components based in a mythological world of fantasy. Toth, a warrior king with angelic skills, will face the challenge of reconquering Pedriel's Kingdom of hands of the Owner of the Shades. He explores wide scenes in 3D fulfilling a series of aims or moving with freedom of action for his villages and cities, learning new movements with the sword, magic assaults, use of terrestrial and aquatic vehicles, items and potions, throwing weapon, powerful enemies and much more. You can see it in: http://www.dreamssoftgames.com |
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Looking promising. |
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Yeah, it´s a good looking i´m spanish too, where are you from? |
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Thanks, puki and Hello Mr. Sandman. I'm from Barcelona. Me gustaría poder presentar el juego este año en Art Futura, para que la gente lo pueda conocer mejor. Perdona el retraso en responder. Un saludo. ¿de dónde eres tú? ¿tienes algún proyecto en marcha? |
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That does actually look quite intresting. I would suggest using rendered images, rather than the 3D models, for the weapon images in the bottom right, to make it more smooth. |
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Thanks boomboom. I'm working in the menu images. I don't like weapon images too. |
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A suggestion, if you do a render to texture (using fast extention, or just to an image buffer) of a weapon when it gets selected. If you render it twice the size, say 600x600, then scale it down to 300x300 it will make the image alot more smoother and get rid of the ragged edges. and the benifit of this is you can do it in realtime. |
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thanks another time boomboom. I try your suggestion. I will do the changes in the images. |