Splash
Community Forums/Showcase/Splash
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Splash Engine is a complete FX solution that produces advanced particle FX for any Blitzmax game. It comes together with Splash FX Composer, an editor that lets you create and manage all your effects with ease. Features: * The usual particle stuff, e.g. Size, Speed, Color, Gravity etc.. * The not so usual particle stuff, e.g. Animations, complex color gradients, Mass, Friction, Thrust. * Total control over parameters at any time - most parameters are completely graph driven. * Environmental objects (Force Fields/Fans/Bouncers...) * Speed optimized (using packed textures under the hood) * Scriptable engine: design scripts in Composer and execute them in your game or export them to runable blitzmax code. It's currently in alpha stage, a release is planned in Q2/2008 (April/May). Simple Demo: splashdemo.zip Some screenies: ![]() ![]() ![]() ![]() If anyone wants to be an alpha or beta tester, please contact me, we'll discuss further details by email (only serious applications please! If you only want to see it in action, wait until demos are released). Jake |
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It looks very professional! Waiting for demo! |
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Any plans to make it work in 3d like a mxa version of particle candy? looks great by the way. |
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Maybe a MiniB3D edition later, we'll see. |
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A first demo can be found here: splashdemo.zip Let me know if the demo crash or look weird. |
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Looks very good and demo works well on my T61 |
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Is this going to be freeware? |
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and works and looks great on my desktop which is now 7600GT and not 9800Pro |
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doesnt work on win98... something pops on screen and quick vanishes, I couldnt even see what it was. Also created a splash.log file, but it's empty :( |
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@Plash: No, sorry. I plan to sell it. @Slotman: You extracted the zip to a local folder before starting? If so, do both examples (demo and minib3ddemo) close immediately? As Splash is 100% Max2D it >should< run on every system. |
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yup, zip extracted to local folder, and both close immediately :( |
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I'll have a look. Btw, what are your system specs? |
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Do I remember you saying you are no longer working on this? Why let the code rot? Can we have it? :P |