Quantasm Released
Community Forums/Showcase/Quantasm Released| 
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| Our latest release :-  A vectorish shoot em up spread over 100 levels. Think of it as a reverse Tempest :) Im sure we could put more particles on screen :) Download it now from http://quantasm.ovine.net   | 
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| Nice -  is this Blitz Max? | 
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| Which operating system is this for? | 
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| yea its max using minib3d for the background tunnel. its been tested on windows xp and vista (make sure you have your upto date drivers) | 
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| I like it, although it's a bit too busy for me.  The background is too much in the foreground and the explosions have a tendency to hide enemies just as they're in the cocky area. (oo-err) | 
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| "Minter"?  Is that you?  Hello? | 
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| I like the "flashy" style :) congratulation :) | 
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| Hehehehe yea you cant have too many particles on screen,  to be even mentioned in the same sentence as Minter is a massive honor and exactly the look we were going for - very Retro ;) | 
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| Mac version? ;-) | 
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| Get rid of that question mark. Be firm. Mac version. ;) | 
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| Great game. Lots of fun and really hectic. Just a little question if I may... Is there anything in the game that is sync'd to the music? Or is it just my imagination? The reason I ask is that I have been (for a long time) looking for a way to synchronise on-screen action to music, without having to manually tell the game when the beats take place. | 
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| > ervin There are several elements that are sync'd but unfortunately they are manually input. -well apart from the title screen that does actually look at what is playing and reacts accordingly. The title screen music had an easily detectable beat :) We have no access to a Mac so - no Mac version - sorry. | 
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| I need a doctor for my eyes... | 
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| V2 has just been uploaded :- Download the patch from http://quantasm.ovine.net/v2.zip or download the full version from http://quantasm.ovine.net Due to popular demand the turning speed of the ship has been increased. | 
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| Good work. Couple of problems running on win98SE, though: - I get no sound (SFX or music). - Exiting left my desktop at 800x600. | 
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| I swear to god I'm going to *donate* a new computer to you Big. That machine of yours.... has it ever worked??? X-D | 
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| Windows 98 !  that still around ?! Im surprised sound not working as we use BASS http://www.un4seen.com and never had trouble with it before. Exiting left the desktop at 800x600.... thats over to BRL :) must be a an Opengl/windows thing. | 
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| Poor, old win98. Hey, it's ten years old, this year! \o/ | 
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| I really like the style... downloading now... | 
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| Hey, but that's a modern take on Cylon Zap! Great game... I was wondering for some time now what the game in your signature played like. :) | 
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| Its actually based on an old game called BEDLAM on the VECTREX, just given a modern style.......... | 
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| Ahh yes I have Bedlam on the classic old Vectrex! I still have my vectrex in good working order at my parents house   :-) Just had a play, very cool game! Nice and slick! | 
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| Game's freekin' awesome!  Love the over-the-top fx and the aural assault!  Is this BlitzMax? Would love to see more Vectrex games updated. I'm actually working on a game that's inspired by Cosmic Chasm. Again, awesome work. | 
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| Yes its BlitzMax ;) | 
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| Love it.  Spent a few good hours playing this last night.  One thing though, it seemed to hang when I sent my hiscores even though I wasn't online at the time.... I know I know I should have done it but I wanted to see what happened.  Great game though :) | 
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| Mac Version! | 
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| neet game, very vell made :) | 
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| Is there no way for you to borrow a Mac? ;) | 
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| Or send a mac person your source to compile it for you? | 
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| I've got plenty of Macs at work that I plan on using to compile my projects on, until I can buy one of my own. Let me know. |