Quantasm Released
Community Forums/Showcase/Quantasm Released
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Our latest release :-![]() A vectorish shoot em up spread over 100 levels. Think of it as a reverse Tempest :) Im sure we could put more particles on screen :) Download it now from http://quantasm.ovine.net ![]() |
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Nice - is this Blitz Max? |
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Which operating system is this for? |
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yea its max using minib3d for the background tunnel. its been tested on windows xp and vista (make sure you have your upto date drivers) |
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I like it, although it's a bit too busy for me. The background is too much in the foreground and the explosions have a tendency to hide enemies just as they're in the cocky area. (oo-err) |
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"Minter"? Is that you? Hello? |
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I like the "flashy" style :) congratulation :) |
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Hehehehe yea you cant have too many particles on screen, to be even mentioned in the same sentence as Minter is a massive honor and exactly the look we were going for - very Retro ;) |
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Mac version? ;-) |
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Get rid of that question mark. Be firm. Mac version. ;) |
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Great game. Lots of fun and really hectic. Just a little question if I may... Is there anything in the game that is sync'd to the music? Or is it just my imagination? The reason I ask is that I have been (for a long time) looking for a way to synchronise on-screen action to music, without having to manually tell the game when the beats take place. |
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> ervin There are several elements that are sync'd but unfortunately they are manually input. -well apart from the title screen that does actually look at what is playing and reacts accordingly. The title screen music had an easily detectable beat :) We have no access to a Mac so - no Mac version - sorry. |
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I need a doctor for my eyes... |
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V2 has just been uploaded :- Download the patch from http://quantasm.ovine.net/v2.zip or download the full version from http://quantasm.ovine.net Due to popular demand the turning speed of the ship has been increased. |
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Good work. Couple of problems running on win98SE, though: - I get no sound (SFX or music). - Exiting left my desktop at 800x600. |
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I swear to god I'm going to *donate* a new computer to you Big. That machine of yours.... has it ever worked??? X-D |
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Windows 98 ! that still around ?! Im surprised sound not working as we use BASS http://www.un4seen.com and never had trouble with it before. Exiting left the desktop at 800x600.... thats over to BRL :) must be a an Opengl/windows thing. |
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Poor, old win98. Hey, it's ten years old, this year! \o/ |
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I really like the style... downloading now... |
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Hey, but that's a modern take on Cylon Zap! Great game... I was wondering for some time now what the game in your signature played like. :) |
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Its actually based on an old game called BEDLAM on the VECTREX, just given a modern style.......... |
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Ahh yes I have Bedlam on the classic old Vectrex! I still have my vectrex in good working order at my parents house :-) Just had a play, very cool game! Nice and slick! |
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Game's freekin' awesome! Love the over-the-top fx and the aural assault! Is this BlitzMax? Would love to see more Vectrex games updated. I'm actually working on a game that's inspired by Cosmic Chasm. Again, awesome work. |
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Yes its BlitzMax ;) |
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Love it. Spent a few good hours playing this last night. One thing though, it seemed to hang when I sent my hiscores even though I wasn't online at the time.... I know I know I should have done it but I wanted to see what happened. Great game though :) |
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Mac Version! |
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neet game, very vell made :) |
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Is there no way for you to borrow a Mac? ;) |
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Or send a mac person your source to compile it for you? |
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I've got plenty of Macs at work that I plan on using to compile my projects on, until I can buy one of my own. Let me know. |