Couple of games
Community Forums/Showcase/Couple of games
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Hi peeps, Here are links to a couple of games I have created. Thanks to everyone on here that has helped in some way or another. Be gentle... :-) Invaders : Standard shoot 'em up. http://www.buzzardgames.com/direct/InvadersSetup.exe Controls : cursor keys left/right, space to fire. ![]() ![]() Fortress : shoot 'em up with a static turret against troops, jeeps, tanks, heli's etc. http://www.buzzardgames.com/direct/FortressSetup.exe Controls : cursor keys left/right, space to fire, cursor down to missile, cursor up = special weapon! ![]() All comments, good or bad, appreciated. |
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Both games look like some retro-style fun. I would love to take a look at them, but I'm a Mac guy here. |
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:-( Sorry my bad - I should have said Windows only. I'm only just starting out, so haven't got down the mac route yet. |
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Cool, played them both. My favourite was the turret one although I think it would benefit from bigger sprites and explosions. It get's pretty manic, I liked it. The movement of the sprites (and starfield) in the invaders ones seemed a bit jerky plus I see you have Vsync off which shows as horizontal tearing on stuff like the "GO" sprite (rendered in a Star Trek style font I notice). What are they made in B3D or BMax? Oh yeah, maybe the installer should make desktop icons? (as a user-defineable option which is on by default) Anyway, good work, look forward to seeing some more game soon! |
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The centipede looking game looks cool. I'll have to check it out after work today. |
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Thanks for your comments. I hadn't really noticed the jerky nature in the invaders one until you just mentioned it. It's slight, but definetly there. Not sure why though, will have a play later. What is Vsync? They are made in BMax. Desktop icons : Yep, an oversight on my part and duly corrected! :-) Oh, I forgot to mention that all these games have online high scores on the site my links send you to. Thanks again. |
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VSync = Vertical Sync. When you use BlitzMax you can use Flip 0 which is no VSync of Flip 1 which is VSync on (this avoids tears on the graphics but make sure your timing functions can handle it, I assume you are using delta timing or something?) |
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I'm told I'm not using Delta timing, but fixed frame rate. I'm a bit new to this game malarkey..! |
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sounds OK to me but maybe the fixed rate needs to go up a lot so like 100 times per second? |
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OK - thanks again - I'll play with that. I did however manage to sort the jerky stuff out. It was related to another post I made requesting help as I was getting some odd output - there were a couple of dodgy PNG files, and since I've corrected these the stuttering has gone. Cheers. |