'Gimme Friction Baby' for the small screen
Community Forums/Showcase/'Gimme Friction Baby' for the small screen
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Today I was just thinking about trying to write a game for my phone.. in Java probably. Anyway.. I was trying to think what to write and I remembered a browser game called 'Gimme Friction Baby' where the controls where just 1 button. So.. tonight I thought I'd try to write a prototype in blitzMax.. and here is my results. The code isnt pretty.. it was after all written in about 5 hours and written on the fly. its runs in a 240x320 window.. to match my phone. Just thought I'd share. ![]() and here is a windows exe GimmeFrictionBabyMobile.zip Added : Spent another hour or so adding improvements. Spheres now contain a number indicating how many hits remaining before it disapears. firing sphere size increased ( maily so the numbers would fit inside it ). Forgot to mention : the only key you need to play is the space key. Press Escape to quit the game. The aim of the game is a little hard to explain. You fire a ball. When it stops moving it will expand until it reaches a wall or another ball. When you hit a stationary ball 3 times it will be removed from the play area and you will score 1 point. The game ends when a ball falls down below the dotted line. |
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no replys.. so either its in the wrong forum ( I really couldnt decide where to put it ) or its just not worth a comment. Maybe I need to think of another game that might work well for a phone. In the meantime I'm off to learn how to write a Midlet. Its a shame there isnt a Mobile version of BlitzMax. |
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Interesting idea - simple but I haven't seen a game like this before... Nice work ;-) |
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People love screenshots. Try that to pique interest, and upload an exe for non-BMax users. that'll get more comments :-) |
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thanx Grey.. good point.. tis done.. I was just wondering if people thought it would make a good game for a phone.. plus test it to see if there were any bugs. I have tried to make the game look as close to the original as possible. |
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looks fun, curious though, Bmax compiles on a cell phone? how does that work exactly if you don't mind explaining.. |
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I wish BMax could compile onto a cell phone. What i am going to have to do is port the code to java now. It was just far quicker to write and test the game logic in BMax. |
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Interesting concept -- I like it -- good job. I think given a bit more time and some bells and whistles you could have a decent java phone game. |
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thanx.. Im now trying to re-learn java and working through the documentation to figure out how to write a midlet and work through the API's. One thing Ive just discovered is the mobile java does not have floats so I may have to revisit the code and convert it to just use int's... that will be fun ! Maybe while I do that I'll add some 'bells and whistles'.. if only to give my brain a break. |