New Star Soccer 4
Community Forums/Showcase/New Star Soccer 4
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Here is a beta of the NSS4 match engine. The game is being created with BlitzMax, MiniB3D and FryGui. I'd be interested to hear your comments on anything and everything... design, gameplay, ai, and of course bugs. If you experience any problems running the game try different settings by using the NSS4_Settings.exe. When you post a comment please let me know your pc specs so I can determine the minimum spec. Match controls can be edited via the spanner icon on the match screen. Use the ‘?’ help button to read a detailed explanation of the controls. Press F1 to start a replay. If you experience a glitch or something weird, please save the replay then go to the Replays folder and zip the file and send it to me or attach it in this thread on my forum: http://www.newstarsoccer.com/newstarforum/showthread.php?t=5491 Take screenshots with the F11 key. These will be saved in the Images/ScreenShots folder. http://download.newstargames.com/NSS4_Public_Beta_2.zip ![]() |
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forum link doesn't work, downloading now... |
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Might have found the correct forum link and have updated siread's original post with it. |
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I get corrupted textures on the 3d graphics. E.g. the football on the main menu, the player images on the human / computer select screen, and the pitch, players etc in game. Other than it, appears to work fine! images coming over by email... |
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Woah, that's some crazy textures. No idea what's happening there. Did you try OpenGl and DirectX? |
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I only used opengl, but I've just tried and directx yields the same... |
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goal keeper gets stuck and you cant take a goal kick happens randomly to both you and the ai. but its great apart from that |
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Doesn't run here, crashes after the settings screen. I have a MacBook, 2.4Ghz, Intel X3100, 2GB (running bootcamp). |
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Simon, could you set debug=1 in the Settings.ini file then mail the NSS4_Beta.log to me. Thanks. :) |
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Works really fine here. Nvidia EN 7200 GS. Great work, I really had fun playing. |
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Thanks Mortiis. Anyone with a problem starting the game please try this version: http://download.newstargames.com/NSS4_Public_Beta_1b.zip |
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This looks good. It's a bit like "mongia's" game (Total Control Soccer). |
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http://www.mnztcs.altervista.org/ ehhh!! see a shot! |
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E' più bello il tuo Mongia anche se non amo i giochi di calcio, graficamente mi sembra superiore il tuo. |
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New version still doesn't work I'm afraid. Debug is set to 1 in the settings file but I can't find a NSS4_Beta.log file. If you want to send me any source code to try out then feel free. |
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i played NSS4 but don't like controls. mongia's is more intuitive and playable, ( IMHO ) NSS menus slowdown is a minib3d matter or it's my pc (that runs crysis...)? |
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Yes, the control scheme is proving to be too advanced for most people. :P |
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Shows up (I can just see the user interface) then disappears, all within a second or so (tried dx and ogl). This is all the log outputs Logging started Using OpenAL Load Skin LoadCredits >>>>>>>>>TScreenMessage.Create: New Star Soccer 4 (v0.8) - Public Beta 1.1b |
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Very nice although when not in possesion ( which was 99% of the time) I found myself constantly running desperately to catch the player with the ball without much success. I love footy games but I am normally pretty rubbish at em. It would be great to have an AI assisted player control option where the player automatically runs to the ball and then you control the tackle etc. |
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New improved version. Please let me know if you have any problems. :D http://download.newstargames.com/NSS4_Public_Beta_2.zip |
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New version still crashes I'm afraid. |
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Simon, could you set debugmode=1 in the Settings.ini and then run it again. Please let me know what the NSS4_Beta.log file says. Thanks. I seem to be getting a lot of crashes on Radeon cards when the game tries to LoadSprite or CopyEntity. Obviously your card can handle these simple functions so it will be interesting to find out what's going wrong. |
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It's an empty file. It crashes straight away. As for the Radeon issue, I would bet that's a VBO issue. May be related to creating entities before the Graphics3D command. Try disabling VBOs and see if that fixes it. |
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I updated my graphics card driver, and the game runs a little longer now before crashing. The beta log reveals that it crashes after this line: Loading sprite: Media/Player/Cursor2.png |
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Same line as a lot of other users...playercursor = LoadMySprite("Media/Player/Cursor2.png", 2) ScaleEntity(playercursor,35,35,35) SpriteViewMode(playercursor,2) RotateEntity(playercursor, 90,1,0) EntityColor(playercursor,0,255,0) HideEntity(playercursor) ' A global mesh used for all the players playermesh = LoadMyAnimMesh("Media/Player/Player.b3d") HideEntity(playermesh) Function LoadMySprite:TSprite(url$, flags:Int=1, parent:TEntity=Null) If FileType(url)=1 AppLog "Loading sprite: "+url Else AppLog "WARNING! >>>>>>>>>>>> Cannot see sprite: "+url; DebugStop Return Null End If Local spr:TSprite = LoadSprite(url, flags, parent) If spr AppLog "Sprite loaded" Else AppLog "ERROR! >>>>>>>>>>>>>> Sprite could not be loaded: "+url; DebugStop EndIf Return spr End Function So it's crashing before it logs "Sprite loaded" or "Sprite could not be loaded". It's the first instance of LoadSprite in the code, but other images are loading fine, so I shouldn't be a molebox/packing issue. Can you take a look at the sprite file and see if you have any trouble loading it in a basic minib3d app, Simon? Thanks... ![]() |
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Maybe you could make the ball marker change colour when in possession? A few times when I was near the ball I veered off thinking I had control of the ball but actually didn't and then the ball ran through to the opposition. It should be quite an easy change to make as well. Didn't find any bugs in the game though. |