FlowED editor for Flow3D ogre wrapper
Community Forums/Showcase/FlowED editor for Flow3D ogre wrapper
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![]() I thought I'd post these quick demonstration videos of the FlowED editor. Flow is quite mature now. We made an object editor that is heavily influenced by some of 3dsmax nice object transform features making it very easy and intuitive to use. Thought you might like to see it in action. Heriarchy linking and rotation snaps. Includes instance/cloning, multiple selections. http://www.youtube.com/watch?v=1aGJaqSKyZI&fmt=18 Scaling is simple but fun http://www.youtube.com/watch?v=xzrr4wZtn_0&fmt=18 Snap to grid. Includes cloning/instancing and rotation of multiple selections. http://www.youtube.com/watch?v=awmsY0_U2HU&fmt=18 We decided to stick with the original name for the time being since were too busy working on flow to come up with something new. http://www.flow3d.org/FlowED.exe where you can download the 10.7mb FlowED beta demo. Mirrors: http://code-kitty.com/FlowED.exe Note:The media included mostly comes from our testing demo game and uses shader model 3. hlsl shader materials (show white in GL). Works fine on my wifes integrated GF6100. I expect we will use cg material schemes and techniques for the final release. Not long now till we release the flow beta :). |
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I tried it on my old Intel gfx card and it worked until I tried to load a plane, not that its supposed to work though right? |
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Most intel cards to work. The plane.mesh in the root dir has the animated water shader, For a basic object I'd try the mini scene which is very basic and uses fixed function materials. Previously with intel cards only the GMA 650 or is it 950? the one with PS2 support but no vertex processing hardware had problems opening a D3D window and would crash. Unfortunately both our programmers have modern hardware and only the three of us have tested flowed so far, I'm stuck with a 3000+ and 7800GS which is no slouch despite the age so not a good test for low end systems. |
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I'm going to suggest we rename the plane to WaterPlane- and have a new basic Plane mesh? ;-) |
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So would Flow work on my laptop - using an ATI 9700 Shader Model 2.0 64MB VRAM (dedicated)? Looks nice though. |
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don't need a basic plane mesh then, the grid mesh for the editor is in the core.zip archive I expect flow will work just fine on your laptop matty, you can use fixed function just like b3d does if you want. There's no reason you have to use shaders. It's just that the media that we threw in the flowed beta at the last minute for people to play with is D3D only and uses 3.0 shaders that use fewer instructions just allowing the vertex colour blended terrain with normal map and specular to be single pass on my 7800GS. |
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BTW AdrianT... you're sig is broke. |
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eh, I turned the sig off, weird! Lol, it was turned off because image links don't seem to work anymore. Not sure how you were seeing it. |
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Glad to see this engine is still in development. I've been holding out for a 'proper' Blitzmax 3D engine for what seems like an eternity. |