Picaresque!
Community Forums/Showcase/Picaresque!
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So, I've been making progress on that game I was talking about. In case you missed it, here's a pictorial explanation of what it's about: ![]() And here are some screenshots from the game as it is at the moment: ![]() ![]() ![]() ![]() ![]() Grey Alien's giving me a lot of useful advice, but I need more! If you have any opinions or ideas, please mention them. I'm trying to puzzle out how to do the philosophy subgame at the moment. As it is I have a symbolic logic system and a vague idea of what to do with it. Hope you enjoy! |
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its a story generator? |
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I suppose so. But you get bits in the middle where you have to do things like flatter nobility or have a fencing match or debate philosophy. |
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Hahah clever. |
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Hahah celver. lol |
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lol Shh! |
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I'm back from Seattle now but I have a stinky cold. Will check out the latest version very soon. |
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I'm back from Seattle now but I have a stinky cold. Lots of that round here too. |
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Yo. So I started making this yesterday. I think I was originally trying to make the game of sprouts. Anyway, now it's a simulation of a museum. I have no idea why. It's nice to watch, though. There are no controls. ![]() Museum. Can anyone think of a game mechanic involving syllogisms? I've made a system which can generate syllogisms given an initial set of premises, but I can't think what to do with it. |
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Hahaha your writings are really good, Warpy. And funny as hell. You could try writing a book. I know I would read it. :D |
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byo, that is a really nice thing to say! I was about to give up on the adventure game due to the syllogism-related problems, but you've motivated me to have another go. Thanks! |
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Cool! I think what the mainstream game industry is missing today is games with lots of funny and clever dialogues that makes one think and learn after a good laugh. *tries to motivate Warpy even more* |