Snowy level video - Tommy Tronic
Community Forums/Showcase/Snowy level video - Tommy Tronic
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Here's a video snip from level 11. Format is flash which seems to display okay for people here. http://gnarlysoft.co.uk/lev11.html |
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Looks good, your game actually looks fun and has a feel reminiscent of Amiga platformers - moves quite quickly, lots of action, good sound etc. |
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Cute! :) Dabz |
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Yeh - it is a sort of personal tribute to the old Amiga platformers. Well spotted! |
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Great stuff! |
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brilliant |
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You're not really good at playing this game, right? :D No kidding, it looks very well. The graphics are most likely great, but the flash video is a bit too small to see them clearly. Since I played the demo a while back, and I saw the screenshots, I'm confident they are nice. I find the music allright, although some bits are a bit too retro for my taste, like the piano fill when the tune is about to drop in. And I think it could use a stronger rhythm. The game does remind of the Amiga, but with better graphics, and I think the sound/music should do the same. There is a sound effect, a rather low tone that sounds like something in the middle between a piano and a teleport, that sounds like it is out of key with the music. So maybe it should be pitched a few notes down? It appears the first time when Tommy lands on the alien/robot. I was wondering, how'd you do the wasp sound effect? The gameplay seems to be good, a lot of different characters. Great game, it is better than anything I'll ever make. |
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A huge chunk of the sound effects are my own voice - you would have a hard time believing me if I had a list for you to listen to! The wasp is me again ( or is it the bee? I can't remember) - I alter the pitch with code. It protests as it falls off the screen with a higher pitch...also as it attacks Midi music is actually Erasure (all the tunes are). I won't be using them -can't if I wanted to. That low tone sound you here is probably as the monsters spawn from the spiral cloud. It all looks and works better in the game. The game-play is staggered due to me grabbing it and writing to disk.. and fighting on that ice is so slippy! Thanks for the comments. |
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Nice to see one well made classic platformer. They are almost extinct now. |
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Looks very polished, I am not sure why I would jump that second time though, how do I know a magic platform will appear?, I could plummet to my doom, maybe not a bad thing...mind you some of tombraider is like that, a leap of faith ^^ |
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You've only seen a small, choppy flash video...it's much easier to play, and there is an audio and visual clue if there is an invisible object or surprise nearby. Thanks for the feedback. |
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Thanks for the clarification, I thought as much. =) |
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Looking nice! |
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looking great, remininscent of Zool - which I think was meant to be the Amiga's Sonic killer app, but with bells on! You never know Erasure might appreciate some more exposure? 'Give me a little respect....' My favourite tune. |
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Look, we're all ready to get out our wallets. Cut out the foreplay and let's get to the main event. The videos make this game look like a modernized, polished version Commander Keen or Cosmo's Cosmic Adventure. I can't wait to see if it lives up to the Apogee legacy. SpaceAce |