Deferred rendering in BMax/B3D
Community Forums/Showcase/Deferred rendering in BMax/B3D
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..I dont know have you try it yet, but its really working nice, Xors3D fellas really pushing this thing forward..very nice....I guess Puki will enjoy his favorite sausage B3D more than ever :) ![]() |
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What is deferred rendering? Looked up a few sources, that were a little over my head... |
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..here ya go :) http://en.wikipedia.org/wiki/Deferred_shading |
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Hand it over! |
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There's a light outline around the objects, where they meet with their shadow. Is that really supposed to be there?![]() |
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I can see lots of things wrong with that screenshot, for one there is a black tear from the first teapot on the left to the vehicle. Second theres a second white light as indicated by the spot on the ground right of the car (not the car's right side) which should be adding a second shadow to the vehicle but its not, and the shadow on the ground is too dark for the car with the combination of the 2 lights. |
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The image shows 17 fps ! Is it really that slow? |
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That is 47, not 17. |
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TaskMaster you're right, sorry it's 47 fps. Still, shows a low framerate. |
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Although it shows 47 we don't really know what hardware it is running on. If it showed 47fps on a Geforce2MX then for that scene it's pretty good...looks neat ... so what sort of system is that running on then? |
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That's rendered on an ATI card, isn't it? |
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I get about 130fps running at 800x600 windowed - PC 3Ghz, ATI4850, 512mb. |