TileMax
Community Forums/Showcase/TileMax
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Can someone please run this up and "File - Load" and let me know how it runs...if its slow can you please include your processor / video specs? http://sites.google.com/site/skullyproductions/Home/TileMax.zip {edit} This is the TileMap system redone in BlitzMax from Blitz3D... I did a total rewrite because of the advanced features of Max. Thanks in advance. ![]() |
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Its only 721k... doesn't take long... love to know... Theres movement... 8) Do I need to add explosions? LOL |
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Ran it on my work machine. Intel 3d gfx card, 2Ghz processor, plenty of RAM - ran fine 59fps consistently. Didn't test for long though. |
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Thanks Matty...still a little slower than I was expecting :( |
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I'm thinking of changing the name of TileMax... since the current name came from "I just need a quick name" I'm thinking... VersaTile InfanTile or CrocoTile |
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This application caused the blue screen of death on my system (Vista 32). |
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84/85 fps CPU: Pentium 4, 2.8GHZ RAM: 1GB Graphics: nVidia 6600 GT |
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74 - 85 xp sp 3 amd 2200 xp+ 1gb ram nvidia geforce 7300 gt |
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Hmmm: SerpenTile DynaTile FastTile SpeedTile |
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This is weird... I'm getting 175+ fps on my laptop but you guys are getting <100... still not horrible... were all the animations running smoothly? Thanks for running it up :) |
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getting 550fps here, everything's nice and smooth. Resizing the window causes issues, looks like the drawing area isn't being stretched to fit the viewport size. Specs: AMD x2 2.7ghz Vista, GeForce 8800gts |
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Ya I noticed that there were issues with maximization, but I've been using my time to get the thing to this state... I should really start thinking about managing the window panels and what-not better... All in good time... Pete, Does TimeLineFX have the ability to shift all effects by X,Y? thinking from a tilemap perspective, if the focus of the map moves the effects should follow the movement. |