Eschalon: Book II Screens
Community Forums/Showcase/Eschalon: Book II Screens| 
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| It's been a very long time since I've dropped a post here to inform my fellow Blitzers about Book II updates.... Anyways, we've posted 2 new screenshots yesterday. They can be viewed from the front page: http://basiliskgames.com | 
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| Looks great. The game and the site... :) | 
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| Very nice, the website is much improved. The game looks great, how many hours gameplay do you estimate? | 
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| Nice work! looks great | 
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| I like this type of game, great to see one more. | 
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| The beetles are good, very creepy/ | 
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| Looks awesome. I can't wait. | 
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| YAY!!! When when when! (linux version) I cant wait either, i might have to play the first one again to re-emerse. | 
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| Thanks everyone!  The game looks great, how many hours gameplay do you estimate?  30+  When when when! (linux version)  Just a couple weeks after the Windows version, which we hope to have finished up by Christmas. | 
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| looks great I didnt finish the last one because my pc died and i lost my copy plus the emails about it. I will give the new one a go when it comes out though. :O) Edit: I found the invoice and save games as i managed to recover the my documents folder. the one folder i forget to backup had live for speed and eschalon in it GRRR! | 
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| I can certainly send you a new download link. Just email me your invoice number so I can look it up. | 
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| thanks will do. ill back it up this time :O) | 
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| Coolness.  Pleeeease release this by Christmas so I can play it whilst on Vacation :-)  Hard to believe it's been two years since the original. Have you considered making more bite-sized/episodic games like the Aveyond developer has started doing? Sure some people (vocal minority) moaned about the length, but the games (2x new shorter ones) were only $6.95 and they sold tons on BFG. | 
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| Grey: Yes, we have considered this approach. The "problem" with Book II is that while I hoped development time would be shorter than Book I because I could reuse the engine, I ended up making so many changes that it was nearly like starting over. This was not very wise. After Book II we are jumping right into Book III, and I hope to have a much shorter (~12 month) development window as I am not going to make huge changes to the engine. |